Violation of Expectation

April 26, 2017

I got shaken down by police recently. Let me tell the story and draw the inner game / daygame lesson from it.

Those euro jaunters among us are well aware that as you go further East you tend to find hotter and more feminine girls. This initially appears to be pussy paradise but spend enough time in these countries and enough time chasing the girls and you realise there are powerful forces that undermine your faith and bring the Pussy Paradise fantasy back to the real world, frustrations and all. One such problem is the extreme K-selection of the Former Soviet Union. It’s very easy to get interest and attention from the hot girls but most of them switch off when they realise you’re only offering casual sex. The best-looking and best-groomed girls are often lifestyle whores, treating their beauty as a full-time job and expecting a salary paid by the sugar daddy in return. It’s not 100% this way and you can occasionally unearth a genuine hottie who is up for free casual sex, but it’s nowhere near as common as you’d think after the end of your first three-day number farm when you appear to be sitting on a goldmine of hot leads.


Not worth the effort

Another problem is bureaucracy. The FSU is teeming with it. I recently came a cropper of the apartment registration system. It goes like this: For a UK passport holder to get a visa to Russia or Belarus you must get a letter of invitation (which costs a fee paid to a specialist agency) and also have valid travel insurance. After a few days in the country you must register your address with the police (and pay another fee). This is especially a ball ache if you use Airbnb because many hosts will not do the registration for you.

Fortunately, Russian police are not so strict. I registered at one place, allowed the registration to lapse over a week, then re-registered at a hotel on my last night. There were no problems at immigration’s exit control on my way out. I recently found out the Belarussian police are different.

I go to register and they tell my landlady they only accept travel insurance documents in Russian (unlike the embassy which is fine with English). This is a new rule and they find a rulebook in the bottom of a filing cabinet to prove it. So I must buy duplicate insurance from a small office in the next street. I get it for seven days and register thus. Days five, six and seven are public holidays. On day eight the police telephone my landlady saying we are both to be fined for the expiring registration and she knocks me out of bed so we can rush to the police station to see what’s up.

I buy new insurance for the remainder of my stay and pay another registration fee. That should be the end of it but the cops are determined to shake me down. The say I owe a 230 rouble penalty (about £115) and my landlady owes double that. A supervisor comes out and gives her a stern telling off while his two subordinates look a bit guilty at being involved in such a blatant shakedown.

Naturally I argue the toss, via Google Translate. The embassy accepted UK insurance and nowhere on the government websites in English does it say Russian documents needed. I show them the website that says after registration lapses I have five more business days to reregister. I also explain it was not possible to reregister before today because the police station was closed for holidays.

“Doesn’t matter. You should have stayed in a hotel on final day to reset registration clock” they say, in Russian.

At that point I’m happy to face them down and just be deported but the landlady is panicking about getting in bad with cops and whatever fate may befall her apartment business. I back down, because I’m not a bad sort really [1] I pay the penalty and chalk it to the game.


Artist impression

I’m sure you all have your violins out playing a symphony of sympathy for me. So, why is it relevant to daygame?

It’s because I was barely suppressing a furious rage at being shaken down for what was, ultimately, an inconsequential fee. I was typing into Google Translate “this is a robbery, they are acting in bad faith, finding a pretext for a shakedown” and my landlady wisely refused to show that to the cop sitting across the desk. I didn’t lose my head, but it was close. Why?

Anonymous Conservative has the answer with his rich explanation of the amygdala. This part of the brain is at the centre of everything when it comes to state control – which is the cornerstone of Game. The amygdala is the threat detection centre and it lights up (in the modern vernacular, is “triggered”) when it perceives threat. Wolves have a highly trained (and literally larger, when measured in autopsy) amygdala that is highly effective at perceiving long term threats and will thus trigger the wolf to proactively seek out and destroy the threat before it grows more dangerous. Rabbits have an atrophied and undeveloped amygdala that is oblivious to threats until they are right in front of the rabbit’s nose. They seek also to remove the threat but usually at the last moment and by running away from it.

This is why in the migrant crisis wolves want to sink the boats and rabbits hold up Refugees Welcome signs. The wolves can very easily see the looming threat of importing third world savages into Europe and want to nip it in the bud at the minimum loss of life. Rabbits are blind to it, completely conflict averse, and just figure it’s better to prostrate themselves at the feet of the savages and hope they are killed last.

Daygame will provide you with both wolf and rabbit stimuli, and the balance depends how you do the daygame. Grinding it out on the streets, hanging out bantering with high value players, and actively honing a skill set are all K-stimuli, meaning challenging behaviours that introduce you to adversity and thus develop your amygdala. Every time you mumble “first one is the worst one” before diving into your first set of the day, you might as well be saying to yourself “adversity incoming, time to train the amygdala with some pain”.

Unfortunately, rootlessly travelling around foreign countries, living off passive income, breaking friendships when they become inconvenient, and having an abundance of casual sex are all r-stimuli, meaning they are the removal of adversity and lead to amygdala deterioration. For salient examples, look at sportsmen who go off the rails when they reach the big time (e.g. James Toney, Adriano etc). Adversity strengthens them on the way up and then comfort weakens them once at the top.


Pre and Post Adversity  Toney

Anonymous Conservative has a whole typology of ways the amygdala can be triggered and thus overheat and take control away from our rational brains (like me in the police station). The most powerful is what he calls Violation Of Expectation. It’s the equivalent of having the rug pulled from under you, and the subject of the famous book Who Moved My Cheese? It’s pretty simple:

1. You overcome adversity and achieve abundance.
2. The abundance becomes comfortable and your new normal.
3. You amygdala switches off as there is no threat to face.
4. An event suddenly rips away the comfort and confronts you with adversity.
5. Your amygdala lights up very strongly and very quickly, accompanied by disorientation because the adversity was unexpected.
6. You’re triggered. Trigglypuffing ensues. [2]


Me, yesterday

I dare say that stage 6 is very unpleasant and can seem important all out of proportion, such as wanting to dig my heels in and get deported rather than pay a trivial fine. It is such situations that inspire sage quotes about wise men keeping their heads while everyone around is losing theirs.

So what’s the inner game takeway?

Don’t try to remove adversity from your life, no matter how tempting. And when comfort is suddenly ripped away from you, recognise the cause (and repeat to yourself “this is just a Violation of Expectation scenario”) and that your emotional reaction is likely way out of proportion to the size of the problem. [3]

You’ll probably also notice that the coolest men in the world are unruffled. Trainee players are always advised to be more chill and less reactive. This is because reactive behaviour is a sign of an atrophied amygdala and poor threat detection, and thus poor reproductive fitness [4]

[1] Despite Bodi’s two-volume attempt to convince you otherwise.
[2] AnonCon has convincingly argued this is the crux of the North Korean crisis and the increasingly insane behaviour of Kim Il Piggy.
[3] TL:DR is “don’t be a bitch”

[4] But isn’t it also interesting that it’s a sign of rabbitry,  and thus a sign to rabbit girls that you may be suited to them. Perhaps this is why grotty sluts actually like drama and seek it out – they are seeking out men with defective amygdalae because it’s a proxy sign of the rabbit breeding strategy.

If you are disappointed that this post explored some new ideas that are relevant to daygame rather than rehashing tired  bullshit in a bullet point list, you probably won’t like my books.

Narrative Closure

April 22, 2017

This blog first achieved notoriety because I was writing about my inner most thoughts on my Player’s Journey in graphic and extensive detail. I’d frequently post up photos, infield videos, and date audios. I’d post more about failure than success because that was the reality. Evidently that style struck a chord with many and my readership grew. A friend recently told me “the reason you’re popular is your honesty”. I didn’t write like a huckster (PUA old guard) nor as a shameless attempt to create a fake cool guy personality to help me draw narcissistic supply from an audience of gullible fools to stop me topping myself (PUA new guard).

Round about 2015 I decided throwing this stuff up piecemeal for the blog was no longer satisfying for me. My blog posts are always one-and-done efforts where I get an idea, immediately write it, then post with only a cursory spelling and grammar check. Posts tended to max out around a thousands words and are dropped in either when something interesting happened or when I was in the mood to write. That got boring. I decided my adventures and ruminations deserved a longer form treatment.

Enter the memoir series (currently on sale are volumes One, Two and Four)

I wanted to create a narrative arc that made sense, stitching together my experiences and theoretical development so as to create something deeper and more meaningful. It would help me develop my writing skills and make sense of my time in the Game. It would reward readers with a far more polished story as I typically do multiple rewrites and hire professional editors for the books. Those of you who’ve read them seem to agree that the lessons sink in deeper in book form, and it gives space to tell a better story than what can be thrown up as a blogpost.

There’s a place for thrown up “just got laid” posts. They are still fun to read and can cheer you on to your own adventures. See Xant’s recent lay report here for an example.

Something unexpected happened over the course of writing the memoir series. I’ve long believed that humans make sense of the world and their place within it through narrative. There is the Hero’s Journey plot structure that all epic-feeling stories adopt from Star Wars through to Kung Fu Panda. We are also steeped in written and oral folklore, which is mostly conveyed through stories be they short form Aesop’s Fables or long form parables. We absorb legends, morality plays, novels, and campfire ghost stories.

Humans love stories and learn through them.

Jimmy recently told me that writing volume one of his Game memoir (1) made him realise that he always prized a gang of cool mates more than clacking the women. Something about organising your thoughts sufficiently to write them down (2) will also change the very meaning of how you think about the subject of that writing. We are telling and retelling stories in our own minds, inserting our experiences into a self-narrative. As you go through your life you’ll have an assumed narrative of who you are, where you’re going, and how far you’ve come. Here’s what is funny about writing: when you start organising it for publication, you reshape the narrative.

The act of writing about something significantly changes how you think about it. Daygame Mastery was a good example of that for me – I set out to put the London Daygame Model (3) on paper. Six months of rumination and writing meant that by the time I hit “publish” I’d completely transformed my own knowledge of the model. As I wrote, I’d realise there were gaps in my understanding and I had to ruminate further until I dug up the answer from my experience. In some ways the model changed in the course of writing it, for example ideas such as “respect the hustle” and r/K (4) were late additions when I was trying to organise the techniques around an implicit underlying philosophy.

The unexpected outcome of writing my memoir has been I’ve closed the book on my Player’s Journey both literally and figuratively. Each of the stages came into clearer focus, as did my motivations and failings. Volume One was the zero-to-hero stage that covered the first five stages of the Hero’s Journey, taking me from normal life into this strange world of pick up and the trials and tribulations that ensued. Volume Two represented being cognitively captured by the PUA world, outrageous levels of grandiosity, and the complete rebuilding of my personality. Volume Four was when I reached a maturity level, secure in my skills and lifestyle but starting to feel like the job was done and perhaps it’s time to move on. (5)

Writing the memoir, which ends in December 2014, made me feel like the journey was over. All the game I’ve done in the two years since has been about something else. It wasn’t a journey. There was no clear progress towards a deliberate goal. My life wasn’t changing.

It took writing the memoir to make sense of this, to order the experiences and uncover the themes. Up until the end of 2014 I felt like I was going somewhere, my eyes on a prize. I finished the year on a major upswing, a crowning achievement that felt like standing on top of the mountain. In 2015 I found myself using daygame to spike my own emotional state, distracting myself from the fact I didn’t really know what I wanted to do with myself now that the job was done. In 2016 it was more of the same but I had Donald Trump’s campaign to give me a goal for the year, a sense of progress.

So in 2017 my overwhelming feeling has been….. meh! Running around Europe trying to clack lots of hotties was great fun but I’ve done it seven years straight. Each year brings good memories and memorable stories. I could easily write a 600 page memoir about each of 2015 and 2016 – there were enough stories and points of interest (6) But now it just seems rather pointless.

Let’s say I bang another 25 girls this year (7). What will be different in my life? I’ll be a year older and move the notch count forwards but….. is that a wise use of my time? Banging your first 25 girls is a huge deal. Banging your 25th daygame girl is a huge deal. Banging your first euro jaunt eight is a huge deal. But after seven years of that, do any of the numbers matter anymore?

Not to me.

blonde slag who obviously wants it like the dirty whore she is

I dare say this will get me opening again

I don’t have a clear message as to how I intend to work my way through 2017. It’s been three months straight of diabolical weather and I’ve had a period of daygame revulsion that sometimes creeps up on me. That combination tends to sour my mood towards the player’s lifestyle. However, when the sun is shining and girls are ambling around in tight shorts, throwing off IOIs….. you can bet I’ll be on it. But when it’s cold, wet and miserable am I going to be out grinding to try to progress my annual notch count? Definitely not.

I’ve changed how I daygame to reflect this. I’ll be writing more about that.

1) Don’t hold your breath on it ever being finished
(2) If you can’t write your thoughts into paragraphs that readers can understand, then you don’t really understand it either. Anyone who starts blogging finds this out very quickly.
(3) Version 2. Don’t kid yourself that there’s a new version 3. Old wine new bottles. When my next textbook drops you’ll see the actual Version 3.
(4) Yes, both of those were introduced to LDM by me.
(5) Volume Three will fill the gap but I plan on doing the textbook first.
(6) Don’t worry, I don’t plan to actually write them. Four volumes is already testing a reader’s patience.
(7) Or pretend I do, in order to sell PUA products to gullible fools

If you can’t wait for the new London Daygame Model 3.0 then why not make do with the best infield instructional video of version 2.0, which is all anyone is doing anyway.

4th Generation Warfare Handbook – Daygame Edition

March 21, 2017

I recently finished reading William S. Lind‘s 4th Generation Warfare Handbook. “That has little to do with daygame. Why aren’t you out doing sets?” you may ask, “RSD just put another rambling video with an hour of goobledegook and rehashed ideas to draw in the spivs and no-hopers, surely that’s a better use of your time.”

Well, not for me. I may happen to focus my blog on daygame but it’s only a small part of my life. My period of PUA Cognitive Capture has long since passed. [1] Evidently there is still some lingering cognitive capture because throughout Lind’s book I kept thinking this kinda relates to daygame. So, let the mindwank begin.


Artist impression of me thinking

The concept of fourth generation war naturally presupposes the existence of a prior three generations [2] and Lind describes those as follows [roughly paraphrased]:

  • First Gen – This began from the Peace of Westphalia in 1648, in which the modern nation states of Europe were created, until the American Civil War in 1861. Think of it like the orderly lines and columns of the Napoleonic Era in which armies meet on a pre-defined battlefield aiming to win a decisive battle.
  • Second Gen – This began with the French in World War 1 after trenches, barbed wire, artillery and fast firing guns made open orderly charges suicidal. Think now of the trench warfare of WW1 in which the artillery pounds a position for a week and then the infantry runs in to occupy the battered enemy lines. The goal is to kill enemy soldiers, destroy his equipment, and advance the line.
  • Third Gen – This developed concurrently but developed by the Germans and is best embodied in the Blitzkrieg. Defensively, it sought not to hold a line but to instead draw enemies in and cut them off. Offensively it sought to bypass (rather than destroy) enemy strongholds then roll them up from the rear. This is “maneuver warfare”.
  • Fourth Gen – This style existed before the Peace of Westphalia and has come back again now that the ordered nations are breaking down. Wars are no longer fought as one state army against another – they are fought by clans, gangs, tribes, and ideological fanatics. There is often no clear distinction between “military” and “civilian” participants. On the ground it resembles the hit and run of guerrilla warfare.

Lind suggests that the first two generations of war grew out of the orderliness of nation states. Having acquired a monopoly on war, states imposed their bureaucratic nature onto war itself. Thus a culture of orderliness was encouraged on the training ground (drills, salutes etc) and on the battlefield (field manuals, rigid chain of command, reliance on orders). The transition from first to second generation was driven by the increased mechanisation of war but the battlefield remained orderly and defined. The third generation sought to take advantage of disorder [3] by relying upon speed and tempo rather than firepower. This required a culture of looking outward at the scenario rather than looking inwards at orderly procedure. When 3rd gen met 2nd gen in the early days of WWII, the former won until it’s tactical and operational advantages were overwhelmed by strategic blunders [4].

So what on earth has this to do with daygame, you ask? Let’s ruminate…….

“She was so rude!”
“Don’t worry mate, harsh blowouts are part of the game”

The key drivers determining war’s passage through the four generations has been linked to the orderliness and coherence of nation states. The Westphalian states were mostly ethnically homogenous, increasingly capitalist, high testosterone, and thus notable for their high social trust and strong sense of shared identity within the nation and also a competitive rivalry with the out-groups of other nations. A man’s primary identification was with his nation and thus he was willing to fight for his country. For the most part he’d be fighting other men from similar countries (i.e. Britain fighting France is closer to fratricide than Britain fighting Sri Lanka) and thus the rules of war took on a relatively honourable tone with many shared values.

Then socialism, multiculturalism and feminism happened, in the West, and the colonial lid was lifted from the simmering conflicts in the second and third worlds. These undermined the pillars of order from which orderly war sprang. Nation states lost legitimacy from the ground up from trends such as diversity importing people who identified primarily with a different country and from the top down such as the surveillance state flourishing. Cultural Marxism destroyed the social fabric and now patriotism is a dirty word for many. Oh, and all the men became faggots.

Shoreditch Special Forces

The social collapse that led to Game as an adaptation to the sexual market place is the same as what led 4th Generation war as an adaptation to conflict. The improved technology that changed military strategy leaked into the civilian world to change sexual strategy [5]. Let’s do a rough mapping of the generations of war to dating.

First Generation Dating – This is the strategy of your grandfather’s era. A highly ordered society with restrained K-selected social mores included a very specific narrow area in which men and women would be introduced. These includes church groups, Saturday night dance halls, and a Mad Men-esque work environment in which women take bullshit secretarial jobs as office flowers as a way to meet the office men who have the real jobs. Just as 1st Gen war relies upon orderly line and column formations on a defined battlefied, 1st Gen dating relies upon orderly etiquette on a defined space.

Second Generation Dating – This is your dad’s strategy. The four sirens of the sexual apocalypse have hit (Contraception, No Fault Divorce, Workplace Equality, Welfare) like a breech-loading rifle fired from a trench but they apply to a generation raised the old way and thus haven’t yet wrought destruction upon the social order. There’s also no diversity, so social trust remains high. Think of it like a loosening of the ‘social corset’. Dating, as with much of social life, loses much of the defined etiquette which delineates acceptable behaviour but men and women haven’t changed much in what they want. Look at a 1960s or 1970s sitcom for a view how this dating works – beta provision still works and rather than put firepower on target as in 2nd Gen war, you are putting value on target through getting a good job, some social status, and following loosened rules of courtship.

Third Generation Dating – This is the old school player’s strategy that ran concurrently with your dad’s 2nd gen version. Just as the squareheads [6] relied on speed and tempo to take advantage of battlefield disorder in a world where the cheese eating surrender monkeys [7] clung to more effectively unloading firepower onto target, the old school players relied on setting up an “in” and then milking it opportunistically. Think of your medallion-wearing disco dancers, your rock star, your hippy cult leader, or your racing driver. While the previous generation acts like there is an ordered hierarchy, a static world, and rewards accrue to those who pile up value (e.g. increased promotion prospects at work), the players are slipping past that Maginot Line with a fluid strategy.

“Hey baby….”

So far, so mindwanky. What happens in the fourth generation?

Just as modern war is now notable in its lack of structure, lack of uniforms, and lack of trust, the fourth generation of dating is equally guerrilla and it’s players frequently operate on the same shoot and scoot tactics. Urban anonymity combined with modern technology such as smart phones, Whatsapp and Tinder allow the sexual war to be conducted on smaller and smaller levels. No longer do massed armies of males and females meet in a disco hall to mark each other’s dance cards – that level of logistical planning is unnecessary. Instead a girl need only log onto Tinder, alone in the comfort of her own room, to engage the enemy. A player need only walk into a shopping mall to set off his daygame IED on a passing column of girls.

In modern dating the battlefield is anywhere and no one is wearing a uniform. The fighters hit and run, often unseen by the passing population.

[1] – Don’t take that to mean I’m “beyond daygame”. It’s still a hobby of mine.
[2] – It doesn’t mean you, your kid, your dad and your granddad are all at war simultaneously, thus having all four generations of your family at war. Maybe in Shitholeistan countries that is true.
[3] – I’m sure someone in the comments is going to mention Anti-Fragility.
[4] – Such as Hitler fighting a two-front war, and making a foolish alliance with Japan that drew USA into the war.
[5] – I’m looking at you, cell phones, Tinder, and budget airlines.
[6]- Sorry, Germans
[7] – Oops, slip of the pen

If you thought that was ill-thought out rambling that probably misunderstood the point of its original inspiration you should see my books. They were written with the same slapdash approach in between sessions of Dark Souls.

Still your mind, grasshopper

March 20, 2017

“Krausersatthva, how do I find vibe?” asks the intermediate grasshopper daygamer. “I have looked hard for it but haven’t found it.”
“Where have you looked?” I ask.
“I read some books on inner game. They tell me many things about my mind, about the conversations in my head and they try to get me to correct my self talk.”
“When you engage in self talk, who is it that is talking? And to whom do they speak?”
“Well…….” the intermediate daygamer thinks, screwing up his eyes and putting a finger to his lip. “It’s my observing ego talking to my base self.”
“So what is it that watches your observing ego talking to your base self? Who is observing the conversation of the observing ego?”

Got you there, you little shit

“I’m not sure that’s the point” he replies. “We could call it a theoretical structure to represent what’s going on in my mind. It need not be literally true. The point is that by understanding the dialogue I can gain some kind of control over it, and steer it in a better direction.”
“And how do you do that?” I ask.
“I learn better self talk. The inner game books give me new things to tell myself.”
“I see” I nod sagely. “So your answer to the problem of being in your head – that is to say of a noisy chaotic self talk that creates anxiety and thus prevents you finding vibe – is to attempt to attain greater control over self talk, and to shackle it under even more conscious control?
“Yes. That’s mental mastery”
“Is it?” I ask, wishing I had a long beard to stroke thoughfully. “Is that not like trying to calm disturbed waters by swiping your palm across them?”

I visualise myself something like this

The intermediate daygamer looks disturbed. “No, no. It’s not like that at all. It’s a more positive mindset.”
I sip my green tea. A gong sounds somewhere up in the hill, probably at a temple. I decide it is time to nudge my conversation partner in a different direction.
“The problem with finding your vibe is that you can’t find it, because it isn’t there. The very act of trying to analyse, control, and shackle your internal thoughts is precisely what creates the disturbance, and with it the anxiety.”
I’m enjoying this. I continue.
“The way to find your vibe is to look so hard for it that you eventually realise it isn’t there and then give up looking. It’s precisely by turning over every little corner of your brain and rattling off every silly mindset mantra that you realise your vibe isn’t to be found inside your head. It’s only when you’ve looked everywhere there and not found it that you can be confident it isn’t there at all.”
“I’ve done as much as I can. I’ve followed all the advice out there. My vibe still sucks. Sometimes it comes, but usually it doesn’t” says the intermediate daygamer. He looks like he’s about to cry.
“And that means you can stop suffering” I say. “You’ve done the work and you’ve suffered enough. Your penance is over and you can stop punishing yourself for not having good vibe. You are ready to let go and accept the vibe was there the whole time – but it’s out here.” I wave expansively at the world around us. “It’s in the air, it’s in the feel of the sun on your face, and in your connection to the street. It’s in the very absence of all these futile attempts to develop your mindset.”
“You know what” he says. “I feel like the pressure is off.”
“Great. That’s the best time to hit the street. That’ll be £50 please.”

The Infinite Experience Machine

March 13, 2017

I sat in a comfy chair in a Costa cafe today, sipping on a hot latte and letting my mind wander. All told I was ensconced in my bubble of tranquillity for around two hours and loved every second of it [1]. Measured in terms of happiness, it was a successful deployment of my resources. That said, I achieved absolutely nothing. Time passed, I enjoyed it, but I gained no new experience in anything of value. Which was the point. But what if I had wanted to “move forwards” with some area of my life? [2] To move forwards we need to do things. By doing things we accumulate experiences. These experiences are the fuel we shovel into the Improvement Furnace [3].

“Here, take another set”

Activities which get you out into the world doing things, especially difficult things in an uncontrolled environment, are great for rapidly accumulating experiences. That’s one reason sports are so good for kids – they learn about all kinds of things tangential to the sport itself from the very act of doing sport [6]. How about daygame? What does an extended period of in-field work give you?

Saturday rolls around and you’re feeling that ominous dread in your gut at the thought of hitting the streets and talking to women. You don’t much fancy the sting of rejections nor the negative feedback it suggests as to the current state of your Game and SMV. Nonetheless, you potter through your own personalised pre-daygame ritual [7] and get those first few sets in. The AA dissipates and you might end up with a good session.

Improvement Furnace result: increased ability to overrule hindbrain angst using forebrain willpower

Mid-way through that Saturday session you still haven’t hit your stride. The weasels are chattering in your ear, trying to talk you out of it. One particular set goes badly, a girl just waving you away while you’re left hanging. You think you catch a ghost of a smirk on your wing’s face, laughing at you. Negativity surges from deep down. You remember something similar happened the week before and you’d spent the rest of the afternoon ranting about how women are bitches, game is shit, and really it’s a much smarter plan to just save money and fuck whores. You’d gone to bed that night feeling terrible, having talked yourself into a seething mess. “Not today!” you tell yourself. Rather than bitch and moan to your wing about the blowout you shrug your shoulders, chalk it to the game, and resume your usual positive self talk. “Fuck me, she wasn’t having it was she?” you laugh. Your wing agrees. Crisis over, vibe maintained. You can feel the session begin to shift towards the positive.

Improvement Furnace result: improved emotional control and increased ability to manage your own vibe

“Let me guess, I look French? Bye bye, loser”

It’s getting on to 5pm now and you’ve had a couple of good sets. You’re pretty glad you came out and especially pleased with yourself for overcoming the earlier wobbles. A pretty girl flashes you what might have been an IOI. You’re not sure but there was something there, vanishingly subtle but you’ve been practising your sensitivity to IOIs and you think that might’ve been one. You go in. She lights up and giggles, hooking immediately. The set goes great and about four minutes in you just get the sense “this girl fancies me, and she doesn’t want me to go”.
“Look, I was thinking about having a coffee over there. Would you like to join me?”
She enthusiastically agrees and comes off on the idate. At that point you don’t know if there’s anything in it, but daygame has just generated another experience for you.

Improvement Furnace result: improved ability to recognise, interpret and act upon subtle social cues.

I could go on [8]. My point is that whatever immediate tangible results you are getting (or not getting) from daygame, so long as you keep going out the Daygame Infinite Experience Machine is replenishing your fuel stores and keeping the Improvement Furnace going. There are all kinds of active and passive skills levelling up in the background like a real life Skyrim character [9]. You still need your introspection, your theoretical study, and your process of continuous improvement. Just don’t forget that you also need the fuel of new experiences and can feel blessed that the streets are always there and thus you can always go out and replenish your stocks.

If you’re wondering which books you ought to buy to improve your theoretical study, I may have just the thing for you here.

Cigarette break at the foundary

[1] Indeed I’d highly recommend you try that sort of thing more often for the relaxing effect it has on you.
[2] Other than happiness. And aint no one got time for that.
[3] And perhaps the animal holding the shovel is Improvement Furnace Otter, should you be of the indulgent neurotic type who wishes to personalise these sorts of things. [4]
[4] Was that mean? [5]
[5] Probably was, wasn’t it. I think I don’t have a strong leash on Needless Insult Leopard today.
[6] I’m referring to things such as teamwork, self-control etc
[7] In London, mine came to involve the Number 13 bus, a Starbucks filter coffee with semi-skimmed milk, and an M&S sausage roll.
[8] But I won’t
[9] If you take an arrow to the knee, you may need to transition towards coffee shop game.

The Daygame Uncertainty Principle

March 12, 2017

I recently found out that at its highest levels, mathematics is an experimental science. How very very odd! Now, while I was always top of my class in maths at school, I haven’t done any since I was sixteen and thus I’m in no position of authority to speak. I’m just telling you what I heard. From a man in the pub. Nonetheless, it got me thinking. I’d assumed mathematics is the most analytic and most precise of all knowledge systems. I’d thought it was a closed system, tautologically true. I’d already heard Stephen Hawking waffle on about physics as being quite open-ended and exploratory which had come as a surprise at the time [1] [2] [3]. So I start thinking.

Something like this

Much of our male attempt to poke our dicks into pretty females comes down to imposing order and control onto a messy world. Within the daygame community that can express itself in a daygame model, mapping the stages of an ideal type interaction. A model allows someone with little experience to form an expectation and to narrow his seemingly infinite potential choices of action down to a small set that tend to lead in the right direction. A rough model is like a rough map, pencil on the back of a napkin. A detailed model can be more like a periodic table.

Unfortunately, the map is not the territory. It always involves high levels of abstraction and the removal of the specifics of time and place. There will never be a daygame model that perfectly describes and patterns the reality of daygame. We just have to do our best. Anyone watching a rank beginner will soon see that a half-decent model is far more effective than nothing at all.

So far, so meh. Let’s fly on our intellectual wings, up and away into a higher tier of mindwank. Let’s ask ourselves this question: Do we ever really know what’s happening in a daygame set?

  • Do you ever really know if a girl fancies you?
  • Do you ever really know what your odds of fucking her are?
  • Assuming you didn’t fuck her, can you ever figure out why she didn’t put out?

Lets say a girl appears to IOI you so you open. Sometimes you’ll get the “confirmation” of the IOI because she immediately laughs and hooks, as if your opener was actually the second sentence in the set (her IOI was the inaudible first). But other times she acts like she hadn’t just IOId you. So, was it really an IOI?

Well, was it????

How could you possibly know one way or the other? Even if you explicitly ask her and she denies it, it doesn’t mean it ain’t so.

Lets say you’re out gutter gaming and a girl seems to hook well, her eyes wide. You squeeze her hand and she squeezes back. You suggest a drink and she follows you to a bar, but at the last moment refuses to enter.
“I have a boyfriend” she says. “I shouldn’t. Something might happen.”
“Yes, I may kiss you” you reply, doubling down on the r-selection.
“Yes, you may. I can’t.” Then she leaves.

How close were you to fucking her? Give it a percentage and then consider a different scenario…..

“I think this one might be 50/50”

You’re back out gutter gaming and meet a different girl. It’s a fairly uninvolved conversation with low sexual energy but she’s smiling, chatting and agrees to a drink. You sit with a beer each as she tells you she’s on a weekend trip from St Petersburg, that she works as a graphic designer, and isn’t it exciting to be here after you only just met. Midway through the first drink you are playing with her hair and you even get a light makeout. You finish two drinks and suggest a walk, which of course finishes at your apartment door. She comes upstairs, telling you she can only stay half an hour. Music on, some making out. She resists when you squeeze her tits but you eventually get her shirt off and a mouthful, but she’s firm about not unzipping her jeans. Then around the half hour mark she puts the shirt back on, swaps Facebooks and disappears unfucked.

Now give this set a percentage probability. How close did you come? Which is the nearer near miss?

On raw “objective data” the second one is MUCH closer. You kissed her, got her home, and rolled around on the bed. But is that actually closer? What if she’d made a decision early on of “I’ll fool around with this guy a bit but I’m never taking my jeans off”? In that case you were never going to fuck her, and everything that came after her decision was kabuki theatre. In contrast, that first girl may have been thinking “If I kiss him, I’ll fuck him. I’d better not kiss him”. By this formulation, it is the girl’s internal mental state which really determines how close you are to fucking her and a girl who is wavering 50/50 at this “if I kiss, I fuck” stage is arguably a nearer miss than a girl on your bed determined not to fuck. [4]

But there is yet another tier of mindwank above even that.

A Russian girl once told me “Nick, you are too logical with daygame. Often even we girls don’t know what we will do or why we do it. Often we do it and then don’t even understand afterwards why we did.” So consider in both these situations the girl’s internal mental state wasn’t necessarily etched in stone. The first girl may have flipped between parallel yes/no states multiple times during the set like Schrodingers’s Cat. The girl with a firm resolution to fool around but not fuck may have suddenly changed her mind to either fuck, or perhaps not even begin fooling around.

Given this, it helps to relax our hold on the dream of making daygame a precise science and to instead embrace the chaos of the world. Whenever humans are involved you can rarely say “this definitely happened” or “this is why.” The best you can do is assign probabilities, based on adding your experience to that accumulated by the community, to know what tends to happen when certain outward behaviours seem to manifest, based upon your reasonably decent calibration.

But you’ll never actually know. And even if you fuck the girl, you can’t be sure if it because of or in spite of your game [5]

If you thought this was uncertain, you should consider resolving it by making certain to buy my book, which is certainly great.

[1] Although perhaps this is nonsense as equally uninformed as his recent blabbing on about how we need to one-world globalist government to constrain “aggression”.
[2] And he claims women are “a complete mystery
[3] And he’s a spazz
[4] Most intermediate daygamers who’ve toyed with heavy r-selection will have experienced “sex on the street” sets where you talk to a girl for five minutes and she leaves without even giving a number, but you were eye-fucking each other so hard you know she was fantasising about your dick. What does that count as?
[5] Though you will definitely know you don’t really care because you fucked her anyway and that’s what really counts.

A Deplorable Cad – Chapter 1D

March 3, 2017

Everything came to a head when two of the girls brought their new boyfriends into the house; a pair of young black guys who dressed hip-hop. Had they met Tony and Jimmy randomly in a bar they’d probably all have had a couple of drinks together and shared a few stories. However, the girls set them up to fight by playing victim and asking their boyfriends to stand up for them.

Tony and Jimmy sussed immediately that the boyfriends weren’t violent men. They were just full of bravado and ghetto talk, accompanied by a little bit of pushing and shoving. It was clear that that was as far as it was going to go. Tony would’ve probably de-escalated a confrontation but it was catnip for Jimmy. He loves provoking others and isn’t averse to kicking off either, especially when drunk. So when the girls goaded their boyfriends into action, it didn’t go as planned.

“You should leave this place. You’re not wanted here.”

“Sorry pal, I’m just not scared of you. You couldn’t knock the skin off a rice pudding.”

As the repartee flowed, the two boyfriends got so worked up they started shouting threats, informing Tony and Jimmy in vague terms about the many kinds of doom that would befall them if they didn’t cease their taunting forthwith, retire to their rooms, and lock the doors. It was at that point that Tony got his mobile phone out and started recording the scene on video.

“Can you say that again? What did you say?” he inquired. The angry boyfriends told him in explicit terms that they intended to do him in.

“Perfect. And how would you do that exactly?” Tony asked, gaining a few more valuable seconds of angry footage. The impassioned threats went on for a while longer until the boyfriends could see that nothing positive was going to come out of the confrontation, and they slinked off.

The next day, Tony and Jimmy went back to the agency.

They sat down and, in grave tones, Jimmy said, “Look, we’ve had death threats from the boyfriends of the tenants.”

“Yes,” Tony added, “we feel unsafe there.” As he showed the agent the video, Jimmy put his head in his hands as he tried to keep a straight face. “So you can see why we’re upset. We fear our lives are in danger.”

Jimmy looked up at the agent with a sigh, and then with just the right hint of desperation in his voice, asked, “Do you have any other property?”

Visions of litigation danced in front of the agent’s eyes. In its desire to avoid a lawsuit, the agency was ready to propel Tony and Jimmy all the way to the top of the queue for a prime property. Their response was immediate. “Well, actually, next week we have this really good place coming up in Hampstead. Why don’t you guys have a look at that?”

Tony and Jimmy looked at each other, and then back at the agent. “Yes. That could work,” they conceded.


They drove out to the property that same day. It was a stunning twenty-five room building in a leafy suburb. As they looked around, Jimmy and Tony could hardly stop laughing.

“Fuck me, this is absolutely incredible. We have to jump on this!”

They then began to negotiate with the agent, saying, “Look, given our bad experience of sharing with people we don’t know, we no longer feel safe with strangers. Could we perhaps fill this place with our friends?”

Agencies view properties as problems to be solved, and whether they are filled with guardians or friends of guardians didn’t matter as long as the buildings were filled and the paperwork filed. Nobody wants a lawsuit.

“This is really quite irregular,” he moaned, straightening his Next polyester tie and shuffling his papers unhappily. “We can hold the property back until the close of business today and no later.”

Which is how I came to receive a phone call from Jimmy while standing in the tiny backyard of my flat, eating a Curly Wurly I’d bought from the corner shop. I was renting my flat from a friend’s wife on a verbal agreement that I could leave with just a month’s notice. There were no contractual issues to moving out quickly.

“Look, we’ve got this amazing place. The location is perfect. It’s massive. It’s cheap. And if any gypsies do come around, you can take first crack at them. But you’ve got to sign up today if you want it. Are you in?”

“Of course I am,” I said. We all were.

Sitting in the office in Islington, my pen poised over the contract, I was given a rundown of our tenancy terms: we would be on two weeks’ notice and could be thrown out at any time, real estate agents could come through with prospective buyers, and we were expected to keep the property clean. I signed contracts, exchanged keys, and walked out into the office lobby where the rest of the RSG gang was sitting shoulder-to-shoulder on rickety chairs each clutching their own signed contract and pair of house keys.

“To Hampstead!” announced Jimmy then strolled out the door like Captain Cook leading his explorers up a mountain trail. The great adventure at Château RSG was about to begin.

If you thought that was awfully long for one chapter, just imagine how long it’ll take you to read the book. It’s got thirty-eight of the fuckers. It’ll take you FUCKING EONS, if you’re dumb enough to try it here.