Death of a Salesman – Daygame Edition

June 30, 2016

I’ve been beavering away on my new book this week – no not volume four of the memoir, that’s finished – and frankly I didn’t feel like blogging. So I let my mind wander to an important question: do I know any solid daygamers, who post regularly about the daygame journey on their own blog, who could write a guest post here that would suit my readers? Unfortunately I don’t*. So instead I asked the boys at City Daygame to fill in. Take it away Xants…….

We were all warned of “beginners hell”.

Hmmmm, I think being a beginner in daygame is great. It’s brilliant. Enjoy it. Throw yourself into it and revel in it because when you hit the intermediate stage things can start to suck. Quite simply, you become jaded.

Starting out gives you an amazing opportunity to overcome approach anxiety. Everything is new and exciting and, if like me you were pretty shit with women before getting into daygame, you’ll be amazed at the early results: you’re getting numbers and bouncing 8s on instant dates (even though they usually go nowhere). You’ve no idea which girls will hit and which will miss so you open them all anyway and you know what? Some of them do go on dates with you, some of them will fuck you, some of them will even let you same day lay them or lose butt plugs up their ass.

Not sure you get to choose which is which

Not sure you get to choose which does which, mind

The first 6 months for a beginner, done right, can be like the honeymoon period when you first go to the gym. Follow the right programme, eat the right food and you can easily double your lifts, if not triple them. In your daygame honeymoon you can go from not getting laid at all, as I did for a while, to 2+ new notches a month with girls 10 – 15 years younger than you.

Then the wheels may fall off. A year in you may look back and realise your results have plummeted, to perhaps not even a notch per month. If so, it’s time to analyse what’s gone wrong.

I work in sales, a skillset which, fortunately for me, mirrors the daygame skillset. We say that newcomers tend to have high activity levels but low skill levels – assuming they can overcome the crippling fear of rejection which stops them from making sales calls at all. Sound familiar?

Those high activity levels alone can lead a man to early success but it’s volatile: one quarter he knocks the ball out the park, the next he strikes out**. Often his averaged performance is successful overall. As his skill level rises, however, he goes through a period of steadily good results before falling into a potentially terminal decline – due to declining activity levels. This is a bifurcation point for the aspiring salesman: either leave the industry or realise the error of his ways, up his activity and become a long term success.

This is the same challenge facing a daygamer entering his intermediate stage but struggling with dipping results.

What are the keys to enjoying that first run of success?

You do need some sales training before you make your first sales call. It’s not enough to follow a script, you need a methodology. While you certainly can’t yet handle every situation thrown at you, the methodology of the sales process steers you from Open to Close. There is no point reinventing the wheel, so you may as well learn from those who have trodden the path before. It’s only when you reach the end of the proscribed path do you need to innovate.

Personally, I learned my daygame sales process almost entirely from Daygame Nitro and Daygame Mastery and as such I can, hand on heart, recommend that process as it’s been proven to work.

Acknowledging those who came before, yesterday

Acknowledging those who came before, yesterday

To continue the analogy, sales is easier when your product is good. Of all of the successful daygamers I know (about ten men – which believe me is a big number), none are complete losers***. You need to meet a certain value threshold which means get into decent shape, dress well, and no more borderline aspergers****. If you’re told otherwise you’re being sold a pig in a poke. Some people genuinely do need to work on value before game.

Now you have a product worth selling it’s time to tell potential customers about it. When growing Microsoft into one of the biggest companies in the world, Bill Gates said ‘It doesn’t matter how good our product is, we have to tell a lot of people about it or we won’t sell anything.’ For the daygamer that means opening lots of sets, perhaps two hundred a month at first. I remember rushing out after work to meet Vaughn three nights a week to run daygame, taking Friday as a rest day, then hitting street all weekend.

In summary, you will be successful in daygame if you can manage to develop your:

  • Skills
  • Value
  • Activity

Where am I in this process? I’m in a period of decline, my new proper job has reduced my time on the streets and I’m now probably managing just fifty sets per month rather than per week. Some salesmen drop out during this period of decline. The daygame equivalent to leaving the industry is probably girlfriending a notch or living off your rotation. One particular siren has lured the goodship Xants towards the rocks and I also have a rotation on the go. It’s tempting to rest on those laurels.

But no, I’ve got no intention of quitting now so it’s time to up the activity again.

Solo, tired, appears introverted. Is there a rucksack?

Solo, tired, appears introverted. Is there a rucksack?

* lol

** I apologise for not first asking your preferred pronoun. Obviously CIS-gender men, CIS-wimmin, MTF and FTM transitions and non-binaries can all also become salesmen. Of course all but the CIS-men will be utter shit at at.

*** He hasn’t met Jimmy Jambone

**** Sorry, Johnny

If you thought this post was an interesting ramble on daygame related topics you should see their blog.

What is really stopping a beginner getting laid?

June 24, 2016

Imagine you walk into a nightclub and you’re the tallest, coolest, best-dressed, best-looking man there. Before you’ve even ordered your drink, girls have checked you out and thrown out shy smiles. You pay the bar tender, turn around and post up while gazing over the dance floor. Within moments a couple of girls are sitting on the bar stools near you to order their drinks, even though the entire length of the bar is free. It’s almost as if they are waiting for you to say something. A pair of girls on the dancefloor reposition from the centre to the outer extremity nearest your perch – one of them with her back to you, her gyrating hips drawing attention to her ass.

You sip your drink and look like James Bond for half an hour. Soon, the most enterprising girl dispenses with the charade and just comes up and says hello, finding a bullshit excuse to compliment something you’re wearing. Every time you stop talking she finds a way to continue the conversation. Finally, you suggest going somewhere else and she eagerly agrees. You take her home and fuck her after the most perfunctory LMR*

From reading this, you’re instinctively shaking your head. “This isn’t game. This is just letting girls choose you. Lucky for some!” But why do we know it’s not game **

Tight game, mate. You should post about it on RVF

Tight game, mate. You should post about it on RVF

It’s because this scenario completely bypasses the two biggest problems every normal man will face when doing game: Approach Anxiety and Attraction. These are the two killers that stop normal men banging pretty girls ***

Approach anxiety exposes you to the risk of rejection, and that carries a cost. In the worst case the girl will attempt to publicly humiliate and shame you for having the audacity to talk to her. That’s extremely rare in daygame (especially among non-native-English speaking girls) but you will get the occasional hand-waving eye-rolling “go away little man” blowout. It’s a far bigger problem in nightgame where girls are more keen to protect their social status by publicly rejecting men “below her class” and there are more people watching who may snigger or at least notice it (and you’re still in the club with them for several more hours).

Nasty blowouts are pretty rare but even kind blowouts can rattle the beginner because he’s simply not calloused against rejection. The reason this hurts is Assessment Anxiety. Like I explain in detail in Daygame Mastery****, AA is really caused by low self-esteem. Beginners know they are not very attractive to women but don’t like getting their noses rubbed in the fact. Taking your first steps on the cold approach journey means stepping out of your rejection-free comfort zone and exposing yourself to the unpleasant truth – you just ain’t all that.

Which brings us on to the next fact – most men are not attractive to most women. Does this sound harsh to you? Surely you find most young women reasonably fuckable and you wouldn’t instantly dismiss them, so why are girls so fast to dismiss men? Well, just think about this – how many women over forty did you check out today? How many fat girls did you check out? I’ll bet it was none ***** The truth is that most women are not attractive to most men either. We have exactly the same cognitive bias that women have…. namely we only really notice the members of the opposite sex that are near or above our attraction threshold. Everyone else is almost invisible.

This is a big problem in daygame. If you are unattractive to most women, then most of your cold approaches will end in rejection. This is doubly ****** true if you are aiming for a solid YHT quotient.

So we are getting at the crux of what makes game tough – you must conquer AA and you must make yourself attractive enough to draw the girl’s interest. These are very difficult to do and will involve considerable mental anguish and expended self-discipline as you climb the mountain. It will always be tempting to avoid it entirely and go back to scraping the barrel.

This is why there’s a world of difference between choosers and the chosen.

* If you then post on a PUA forum about your killer game, it’s almost certain you’re a white man in South East Asia.
** It’s “getting laid” which is still a good thing, but calling it “game” is like calling rap “music”
*** The opening scenario bypasses them because it’s using the “2-3 points below my SMV” trick. As soon as you aim that low, game is utterly unnecessary. You just smile, escalate, extract.

**** Everything is in Mastery. Just read the damn thing.
***** Unless you’re Jimmy Jambone
****** Well, quintuplly true really

If you liked this combination of words and pictures flying over your head, you should see my book.

The Maths Exam

June 23, 2016

I remember my early teenage years when Streetfighter II first burst into the arcades and revitalised the industry. There was a small shop on Clayton Street in Newcastle that housed a dozen or so cabinets and gamer nerds like me would drop several pounds in them every session. This was before the Playstation era and thus arcade games still had far superior graphics and gameplay than home systems. To say a home conversion was “arcade perfect” was high praise indeed. Fighting games came thick and fast after Streetfighter II. I remember Fatal Fury, World Heroes, Art of Fighting and many others on the Neo Geo system. The big me-too hit was Mortal Kombat. I tried it and hated it. Here’s why…..

+1, orchestra commemorates

+1, orchestra commemorates

Learning the moves was like studying for a maths exam. Nothing in the game felt intuitive. Nothing!

A button to block rather than simply hold the stick away from your opponent. Different buttons for high and low attacks rather than changing stance with the stick. But the real clunker in the Mortal Kombat repetoire was the special moves – they were hideously unintuitive. The arcade cabinet needed to have lengthy charts inserted into the front as a reference for players because nothing was as simple as the quarter-circles or forward-back-forwards of Streetfighter 2. It was a shitty game.

I’ve come to believe that too many beginners approach daygame like it’s Mortal Kombat and thus try to revise all the techniques and micro-manage themselves. Can’t say I blame them because there’s an awful lot to learn but it’s going to kill your vibe. Remember that feeling walking into your maths exam and trying to keep the formula you just revised in your mind? It’s a horrible feeling and just increases your stress. The whole of your mental energy centres on the front of your head, making the rest of your body feel hollow and unbalanced.

That’s terrible for daygame, an activity where you must project outwards from a solid core.

Projecting vibe from your core, yesterday

Projecting vibe from your core, yesterday

When I coach students I only ever give them one thing to think about when headed into set. Examples are:

  • Remember to roll your words!
  • Don’t look away until you’ve finished the opener!
  • Look for a moment to step in on her!
  • Try to spot the topic she gives you!

Any more than that and he’s not learning. It’s said that if you have more than three priorities then you don’t have any priorities. The daygame equivalent is “if you’re holding more than one technical thought in your forebrain, you’re gonna come off fake”. If you’re currently suffering from “daygame feels like studying for a maths exam” then take note. You are piling pressure on yourself and conditioning your forebrain to feel like it’s hard work. No! As my latest YouTube series presses home, there is a joy to daygame. It’s a free-flowing fun activity that you’ll often look forward to. So let’s have a little crib sheet for junking the maths and upping the joy quotient.

  • When walking around between sets, focus on loosening your body language and feeling comfortable with the streets (solo) or bantering and fooling (with wing).
  • Don’t force yourself into 10/10/10/20 sets a week. Avoid any target other than “I’ll open a girl that I like the look of”. Let the girls present themselves to you and then open the ones which give you a stir.
  • Let the “no”s happen. Avoid any “one more thing before you go” unless a clear spark of attraction has flashed through her eyes.
  • Laugh off the bad sets and take breaks any time you feel like one. If your feet hurt, sit in a cafe until they feel better.
  • Only take one technical point into a given set. Generally, I’d only advise taking one point into the whole day’s session.

I think coaches are too focused on drills that require self-discipline. We only have so much of that stuff and it drains away quickly. It’s best to daygame in a manner that trains your hindbrain that it’s a hobby not an exam.

If you think this post contained stuff, you should see my book. Loads of stuff.

The Essence Of Hook Point

June 22, 2016

I’ve been seeing a lot of “Yad” stops on the street*. It’s a much maligned form of opening but it does have it’s uses when first coaching beginners. Generally speaking, the typical beginner daygame is a bit of a faggot. He lacks physical and psychological presence and thus can’t effectively insert his presence into a girl’s day. The mechanics of the Yad Stop compensate for these weaknesses by making the open itself very flamboyant and movie-like.

I use it maybe 10% of my approaches, probably less.

An "Overkill" stop

An “Overkill” stop

Rather than get hung up on the precise mechanics of the Yad Stop (or any other stop) I decided to tweak my coaching to what I consider the essence of reaching hook point, as opposed to the superficial trappings of it. The point is not to robotically act out a series of moves, but rather it’s to convey certain characteristics to the girl in order to impress upon her a positive emotional evaluation of you. So, forget about the distance, the number of steps to take, the angle of cutting in front, where to hold your hands and so on. Fuck all that. Think about this:

  • Solid eye contact
  • A stop signal
  • Conviction

That’s the essence of every quality stop. Let’s analyse it further.

Eye Contact

You can gain and then hold eye contact with a girl from several dozen metres away if necessary so long as you have attracted her attention. This is why I might wave at a girl or shout “excuse me” very loud. Things like “excuse me, blonde girl with pink skirt” or “excuse me, hey! Tall girl walking fast. Yes, you!”. She’ll respond and you give and hold eye contact. She knows you’re there and intend to say something to her. The same applies if she’s brushing past you walking the opposite direction in a subway – force the eye contact by looking at her then when she returns the look you hold it and open. Same if she’s sitting a few tables away in a cafe.

The distance doesn’t matter. The direction doesn’t matter. You don’t need to wait for her to walk past then loop around and chase after her for a Yad Stop. So long as you have eye contact, she knows you’re initiating something with her.

Stop Signal

Now you need to command her to stop. That doesn’t mean you need to describe a wide arc towards her then leap in front as per the Yad Stop. If she’s five metres ahead of you and walking towards, just step into her path while holding eye contract, opening your mouth, and putting out your hand. Perhaps you only noticed her just as she was about to pass by you? If she IOId you can put your hand out and lightly grab her upper arm for the stop. If she didn’t, perhaps you run backwards a few steps while gesticulating her to remove her headphones. Maybe you just comically wave your hands in front of her face from a few feet away. She gets the message – you intend to stop her. So she’ll stop or she won’t.

There must be a stop moment. A clear black and white indication of stop. Once you’ve got it – from whichever angle – you will maneuver yourself directly infront of her whether that requires one step to the side, or walking ten metres across the grass.


All of this is done with conviction. You fully intend to stop her and fully expect her to respond. Of course she might just ignore you and keep walking but you are forcing her to make that decision of “No thanks, I don’t want to talk to you”. She has to turn away from you, or step around you, or turn her head away like a princess. That’s fine, and you can let her go. But she’s definitely going to know you tried.

So long as your opening follows these three principles it doesn’t matter much what the specific movements are. Don’t get hung up on the details of the Yad Stop and don’t shackle yourself to one ritualised opener. The only reason it ever worked and was thus adopted as the recognisable London Daygame Model opener is because it happened to incorporate these three elements – when done properly**

And yes, I’ve seen many beginners do Yad Stops that somehow fail to convey any of the three key principles.

She'll know you tried

She’ll know you tried

Now that you’re freed from the tyranny of micro-managing your Yad Stop, what else improves your odds of a hook point? The easiest one to learn is to roll your words. What I mean is you deliver your opener and stack by slowly speaking the words with a rhythmic cadence like you are playing new vocabulary. Try to imagine you’re speaking like waves lapping against the shore, or like a couple waltzing around a ballroom. You hook better if your vocal style resembles a dance rather than a robot.

Something like this is difficult to express in text so listen to my Joy Of Daygame infields to get a better idea (and you can also infer the above three principles from them too if you listen carefully). Another way to improve your cadence is to give yourself buffer phrases that you drop into the opener and the stack which draw out completion of the sentence while also conveying self-amusement. Consider the same information presented in two different ways:

Robot: Hi, I hope you speak English…. Great… I just noticed you and I had to say, you look very naughty. You had a cheeky smile and a sparkle in your eyes. It’s nice. You look like you’re running from the scene of a crime. Somewhere back there, a cake shop owner is reporting you to the police. “This girl came in and ate all my cheesecake without paying!”.

Cadence: Right…. ok….. phew…. [takes deep breath]….. you walk fast. Hi. I hope you speak English…. Great….. Right then, I just noticed you and….. I had to say you look very…… [looks appraisingly for a moment] … naughty. You had a cheeky smile and a sparkle in your eyes. It’s nice. You look like…… like….. hmmmmm….. like you’re running from the scene of a crime. Somewhere waaaaaay back there [gestures expansively]….. Somewhere back there, a cake shop owner is reporting you to the police….. he’s probably saying something like…. “This girl came in and, and, and, she ate all my cheesecake! Without paying!”

We often call the assumption stack the assumption story and that’s how you should deliver it – like a story to an excitable child. Draw out the words, leave pauses, repeat key words after a pause, gesture. Your delivery is at least as important as the entertainment value of the assumption itself.

* I absolutely hate the convention of naming a technique after the first person you saw do it, and thus I usually call it a Front Stop. That said, Yad is clearly the guy who introduced this style into daygame so I’ll give him credit for it here.

** I guess “when done properly” is key to every part of the model.

If you liked the furry animals referenced in this post, you should see my book. It has squirrels, cats and hamsters.

Full-r / Full-K

June 21, 2016

Every girl has her place on the r/K spectrum, meaning the degree to which she’s amenable to fast casual sex. There are a number of factors which will determine her placement at the time of your approach:

  • Family background, particularly her relationship with her father and the stability of her parents’ marriage. Generally speaking, the stereotypes are true: divorce or abandonment leads to daddy issues, which leads to more r.
  • Hormonal make-up. High testosterone means a higher sex drive and a more casual attitude towards sex. The tells for this are longer legs and mannish squarer features, which means more r.
  • Monthly cycle. A girl’s propensity for fast sex with dangerous cads peaks during the ovulation phase, which is 15-17 days following the beginning of her period. At this stage she feels more sexual, more available, and will subconsciously put herself in situations where sex can happen fast. So, more r.
  • Current options. If she hasn’t had sex in over a month she is far more likely to be up for it and every additional month makes it more r.
  • Attitudes on life. Generally speaking a girl who has an adventurous or rebellious attitude on life will also be more r for sex. This means girls who hitch-hike, couchsurf, attend festivals, have visible tattoos, or dress in subcultural fashion are all more likely to be r.

There are other criteria but these are the big ones. So how do you figure out where the girl is on the spectrum? In the beginning, you observe Sherlock Holmes style. Once you’re talking to her you just ask – either directly or through probing. She’ll give away snippets of information and you’ll file them. Here’s an example from an Italian girl I met in Poland.

I’m walking along a shopping street mid-afternoon with Tomas when my spider-sense immediately triggers big-time. A twenty-year old just sauntered past me with a swish of the hips in her walk and wandering eyes. She hadn’t IOI’d me but she had the dreamy look. Her hair was dyed reddish chesnut and she gave off an aura of fertility. I felt like a farmer sizing up an acre of prime land. So I opened. That was the Sherlock Holmes part.

Like this, but drop a point

Like this, but drop a point

For the first twenty seconds she didn’t quite understand I was hitting on her but when the penny dropped her eyes sparkled and her face softened. In itself that means attraction rather than an r/K clue but it was still a good sign. The first key verbal information came a couple of minutes in:

“I’m Italian and I’m here on Erasmus”

Score one for the adventurous girl who travels criteria. Also add in that none of her family or long-time friends could be watching her behaviour. After a few minutes she says, “Look, I don’t really like standing around. I was walking this way, why don’t you join me.” Now she’s showing me she has a bit of goal-directed action with men that suggests a comfort with them. She’s also clearly amenable to the idea of being picked up without excessive coyness. More r.

The really big moment came two minutes into the walk, as we walked past a few outdoor cafes. I say “tell me a secret about you”

“I’m bisexual.”

Ding dong. Not only is she pro-actively broaching the topic of sex but she’s overtly signalling me that she’s sexually adventurous. This was a massive sign and I immediately decided – Go Full R. What does that mean?

It means make all your pick-up decisions based on fast exciting adventure sex rather than the well-rounded Most Interesting Man In The World. So don’t bother DHVing about teaching your nephews judo, or enjoying the challenge of a high-status financial career. Don’t bother saying you visit the town regularly and are thus a multi-date possibility for a slow-moving girl. Don’t go into detail on how you appreciate the writing style of Alexandre Dumas and how he constructed his novels. Fuck all that.


Fuck all that, yesterday

Instead you show that you are an experienced bad boy cad with a treasure trove of wild stories. Spike her and fill the conversation with innuendo and nuance. And then back off and show how calm and routine it is to pick up girls and fuck them. This is all in a days work because you’ve done it many times before. We sat in a patio bar and ordered a beer each. As she sat opposite me I sexualised the questions game quickly, asking what sexual thing she thought about but had never done (“I’d like to arrange an orgy”). I told her I liked her wide hips and it’s fun to press down on them when I’m fucking a girl. She was talking it all. Then it was time for my centrepiece DHV – doing coke and ecstasy with a porn star I’d picked up in Prague.

When I finished that story I saw her face change. It was clear as day, she suddenly had the “I’m going to fuck this guy” look of resolution. She’d made the decision.

“I have to meet a friend right now but we should meet tonight” she said. “No, we must meet tonight” she added, and took my number. After that it was freewheeling the car downhill. The whatsapp was just logistics and she came directly to my apartment.

It would’ve been easy to fuck this set up at any time in the first hour. If I’d mis-placed her as being K, my game would’ve given off the signals of third-date-sex and she’d be thinking “he’s not the type of guy I like to fuck” or “he’s not really the adventure guy”. That would’ve greatly increased the chances that she didn’t even return a text, never mind have sex. It’s not enough that a girl fancies you – she has to also place you within the category of men she could have sex with.

Rewind the tape and think how differently this could’ve gone if she’d showed me a different side. Let’s say she had well-cared-for straight hair in her natural colour, elegant mainstream fashion, and a brand name handbag. I’d have immediately scored her towards the K side. Then what if she’d said she was Italian and moved here with her parents because her dad is a diplomat at the Italian embassy? That says stable family and here by necessity rather than adventurous spirit. More K.

What if her secret had been “I like Justin Bieber’s music but can’t tell my friends or they’d laugh”. More K.

What if she’d never really thought about a sexual fantasy (that she’s willing to admit to a stranger) but now she thinks about it maybe she’d like to have sex on a beach in the caribbean. More K.

You can bet if she’d showed me all that K, it would’ve been the nephews judo DHV that came out in the bar. And it probably would’ve been a cafe, not a bar anyway. I’d have assumed a 2nd or 3rd date lay was the fastest possible unless something significant came up to suggest faster.

A generic middle-of-the-road some r / some K game strategy is the best option for an intermediate because it shows both sides to you and invites the girl to find something she likes in there. However, it’s sub-optimal as it also gives her reasons to reject you as unsuitable. Blindly going into every set either full-r or full-K is going to increase the volatility of your results because you’ll fail more but when you get lucky enough to match your level of r/K with hers it’ll juice the set nicely. The optimal strategy is to begin with an r/K mix and immediately probe where she sits on the spectrum so you can then tailor your proposition to her needs.

Two weeks after SDLing the Italian, she’d decline a booty call because she was on her period. That means, by inference, she was almost certainly in the ovulation phase when I initially stopped her. That’s good luck and confirms my pre-open Spider Sense tingle.

If you thought this post introduced new ideas, you should see my book. There’s still a few ideas in there un-ripped off. And a ton of other ideas I took from other people too.

The Joy of Daygame

May 31, 2016

I’ve been wandering around with my dictaphone a lot recently. I just wrap the hands-free set around my neck chain, click “go” on the unit, put it in my pocket and I’m ready. This means very long recordings of silence, eating and the occasional tinkle of mid-afternoon toilet breaks. Don’t worry, I edited those out. One thing I realised it that lots of my recordings are dumb retarded shit *. When I’m out with Jimmy Jabroni they are incredibly retarded.

Anyway, I digress.

I’ve been having tremendous fun with my daygame as I feel like I’ve finally broken out of the outcome dependence** and gotten to a point where I’m just lolling for lolz. I’m abusing the model now and freestyling . So I figured that instead of doing a po-faced infield product of boring workman-like sets that send everyone to sleep *** it would be good to just give away all my recent infield recordings for free. I’ve got a few SDLs to start with. Bear in mind my focus is on doing the game rather than recording the sets, so I often fuck things up on the audio-visual side. We’ll kick this off with Anastasia, a cute blonde who was foolish enough to be walking up Khreschatyk Street in central Kiev at 10pm. It was dark and rammed with greasy Turkish sex tourists propositioning all the girls for money. Absolutely gross.

While I was filming the squalid scene on my phone cam for Jimmy and generally bitching and moaning about the horrible street vibe, I spot a slim ballerina-body girl gazing through the window of Zara. She had big heels, black tights, and a vulnerable air. Right ho, I think, that’s my first set of the day. I chatted a little by the window and she was giving off sparkly eyes and letting me get close. So a minute or two in I sit on the ledge of the window and she just stays close. An old babushka interrupts to sell us lucky flowers, so I try to walk her away. Instead she engages the old woman and buys a bouquet. I bounce her to a nearby bench and when it seems on walk her off to an Irish bar for a drink. At this point I check my recording and accidently plug the mic into the headphones socket and the audio gets horrible. So the audio stops as we are about to walk to the bar.

I’ve skipped the audio from the pub as it’s completely fucked. We spent about 45 minutes in there sitting side-by-side in a dark booth and were soon making out. She was massively horny, throwing herself at me. So I got her to straddle me and I took my dick out in the pub. Classy. It didn’t take long of her tugging at that before I considered it wise to pull her home. Once we got inside I was able to turn on the video so you can see the (blurred) close from 16 minute mark. She was a K-selected low-notch girl but as you’ll hear right at the end, she hadn’t had sex in nine months. That’s how I caught her at the r-most side of her spectrum. Next I’ll put up an SDL I got the afternoon before with a proper ratbag. Neither were stunners, but SDLs never are****

This is what a real SDL looks like, when you’re not hiring actresses. More to come.

* No, not the Womanizer’s Bible podcasts. Those are quality.

** The 22 near misses of 2015 had quite a big impact on my zen-like calm.

*** i.e. every infield product that’s not called Daygame Overkill.

**** for other people, that is. I’ve clacked a few stunners same day.

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