We all want to be heard, don’t we?
It’s no fun being an insignificant, squeaky little voice. Being the kid at the back of the class who is told to shut his pie-hole . It’s no fun gliding silently through life without recognition of achievement, only to die and be forgotten before the worms have eaten your eyeballs.
My seven volume
cry for help memoir may yet cement my place in history as Kind Of A Big Deal, but until then I’ll take whatever scraps of recognition are thrown my way. Thanks most kindly to Magnum PUA for throwing this morsel from his tabletop of blogging excellence:
“Each volume has delivered on its promise: well told interesting stories that both entertain as well as deliver game tidbits and perspective by example.
With each volume I find myself underling certain ideas and passages to bring into my own game toolkit.
Girl Junkie continues with this streak and doesn’t disappoint.”
Thanks kind, sir. Awfully kind.
“With Girl Junkie what stands out to me as a long time Krauser reader is he has matured.
There is less preening. Even though Girl Junkie covers the most recent year of the five volumes, where Krauser’s game had continued to improve, in many ways he’s more humble in this book and from my read it seems to have a greater balances of both the frustrations and successes. We all learn more from our failures and this makes for a more human and interesting read.”
Ah! Brings a tear to an old man’s eye that quote does. I don’t want to be any bother, it’s just nice…. sniff sniff… to be remembered.
Daygamers with a taste for a good story and oodles of hidden tips will find themselves headed here for the paperback or here for the hardback. People in weird countries will do best to check their local Amazon website.
 So I’m told.