Womanizer’s Bible Podcast #4 – Overcoming Princess Behaviour

April 29, 2015

Last week’s podcast is a case study when I talk about a recent lay which was very unusual. This 24-year old Serbian girl threw everything at me from the Silly Buggers playbook and a few additional difficulties: poor English, different country, very busy at work, ignoring texts, blowing hot and cold. It was worth it in the end because she’s rather hot. Click below for the podcast and head over to my channel to subscribe and you’ll see Podcast #5 featuring the notorious legendary Tom Torero.

Decision-making when you’re getting good responses in-set

April 27, 2015

I’ve had quite a lot of questions about the infield video I put up a few days ago (see previous post). Mostly it was “what happened next?” and “why didn’t you idate?” Okay, there seems to be some misunderstanding – which isn’t helped by me not explaining the context or my thought process, so here goes……

Context: Tom Torero and I were shooting some infield videos for a beginners project we are announcing very soon. The trip to Prague was four days and purely to shoot the infields and some talking-to-camera footage. We’d try to get laid too, but that was secondary. We stayed together and had some approximate turn-taking with sets to ensure our cameraman recorded equal amounts of footage with both of us. I was going to mostly look for street stops and Tom was going to try shops, cafes etc. We’d decided to follow the model as explicitly as we could and avoid all the fancy permutations – so just as far as the number close.  Evidence: You’ll see this when the project is announced and then released. Just hold tight.

First Set: All four of the bonus infields were shot on the first day because I had caught a really good vibe and was getting strong responses. Evidence: I’m wearing exactly the same clothes in every set. My third set of the day (and first number close) was with the Russian dressed in black, at about 12 noon. It was super-on but she was leaving for Moscow early the next morning. I immediately thought “she’s on, but it has to be an SDL” and set that against “but I’m filming and this is only the first good set on tape”. So I decide to try a Same Day De-Lay, telling her I’ll meet her later in the afternoon. Evidence: The content of our conversation on the video (currently only available to Daygame Overkill customers). You’ll see how the text messages panned out that day.

Note same clothes in subsequent photos

Note same clothes in subsequent photos

Second Set: About half an hour later I meet the American model. She’s really keen but when I try to put the eyes on her she doesn’t quite take it. She’s into it but not smoldering with the same horny sexuality as the Russian. She also tells me she’s leaving town early the next morning and the logistics sound like I’ll never see her again because of her travelling (she’s going to London for a month and I don’t expect to be there at that time). So it’s either a low-probability SDL or a low-probability Long Game. Either way I’m not enthused. So I suggest a delayed i-date, thinking I’ll just ping her for the first half hour of the date to find out if she’s on. She agrees. Evidence: The content of our conversation on the video (currently only available to Daygame Overkill customers). As soon as I’m walking away I’ve got a simple decision of whether to prioritise the Russian or the American. The Russian seems far more “on” so I choose her. I decide to just use a holding pattern for the American in case the Russian flakes. I actually forget to do so.

It’s now lunchtime, so we want to eat. I ping the Russian and she’s keen. It confirms my prioritisation. Evidence: See screen shot below.

Feeler text and pings

Feeler text and pings

Third Set: I’ve been hogging the cameraman so I agree to let Tom have the priority for opening. As far as I’m concerned I’ve already got two quality infields and two likely dates that evening – time to rest on my laurels. We go to the mall to do a lap and then hit the food court. Just before Tom gets rolling I jump in ahead of him: I see the Czech girl in the shop and open. She’s really sexual and into it, making my spider-sense trigger. The problem is my own logistics – I want to get a few more infields in the bag while the weather is good, the cameraman is there, and I’m in good vibe. I also expect to have a high-probability SDL-date within a couple of hours. And we’re supposed to be eating lunch soon. So after pinging her sexually in-set and getting good responses I think “just take a number, she’s not leaving town like the others, so I can afford to deprioritise her”. Evidence: The infield video, available on YouTube here.

I hope you can understand that making these strategic decisions like this while in-set and also trying to run good game is not easy, to put it mildly. I ping her quite soon afterwards, to see if it’s a flakey number or real. She’s a bit slow responding and doesn’t pick up conversational thread after my reply. That puts her on the borderline for the SDL/not-SDL decision. If I’d had a free day I’d have suggested a date later that afternoon after her shopping, but as you can see I had bigger fish to catch. Evidence: See screenshot

Fast ping

Fast ping

Fourth Set: Tom does some sets and then we’re done for the day, so Tom, the cameraman and I decided to clock off and get a coffee in the Costa in the mall. Game is tiring enough but being on camera even more so for me. It’s like the difference between sparring in the gym and fighting in competition in front of a crowd. As we walked past the escalators by the Costa entrance a girl coming down flashed me a subtle IOI, so I decided to act on it. I was tired and she was in a hurry and didn’t speak English so it was a classic “just grind it out and collect the number” set. Evidence: The infield video on Daygame Overkill. This video is included in Overkill precisely because it’s an example of grinding it out with a girl who has no English and no time.

Now my mind turns entirely towards trying to close the Russian. I need to recover my energy to avoid state-crashing and I feel like I’ve achieved what I wanted with the filming. Evidence: see the messaging:

Agreeing the date

Agreeing the date

Meeting at her hotel is a strong sign

Meeting at her hotel is a strong sign

Having confirmed the Russian I decide to go all-in on it – she’s on, and we’re meeting in her hotel lobby – great signs. I’ll only message the American for a date if something goes wrong or I get the sense it’ll be a quick date (e.g. Russian claims fatigue or plays silly buggers) and I need to park the Russian on Long Game. I mostly forget about the Czech girl – I figure if I’m not pushing for the date that evening I might as well use that fact to do a roll-off, which will give her the impression I’m not too needy. Seven pm rolls around and I meet the Russian in her hotel lobby. It’s crammed with jabbering Italian high school kids and there’s no hotel bar. We walk off to a bar around the corner. My strategy is simple: Stay near her hotel, run a fast date model, get the kiss, walk her back and get into her room. Evidence: See screen-caps below

Meeting in the lobby

Meeting in the lobby

Walking off to first bar

Walking off to first bar

The date goes well, she says I’m “shameless” and a “bad boy”, and we make out a lot. She’s very very nervous about sex and tells me she just came out of a multi-year LTR and the night before I met her her boss and hit on her and tried provider game (she was on a business trip – snake seduction all the way from the boss). I try to walk her back to the hotel but she says “let’s walk some more” and after twenty minutes of that she wants me to take her back. I assume she’s decided to fuck but she gets wobbles in the lobby so I escalate her there. Then another walk, a hand job in an alleyway, and ultimately I just can’t break the LMR. She says she’s sleepy, needs to pack, got to get up early etc and excuses herself.

Finally at almost 9pm I accept defeat, after 90 minutes of an accelerated seduction attempt. This one is now going to Long Game. As I walk out of the hotel I ping the American just in case she’s up for it. It’s a long shot. Evidence: See screenshot.

Not happening tonight

Not happening tonight

So it’s not happening there. I consider that a dead lead but I suggest Facebook just in case she’s keener than I thought. I suppose I could’ve messaged the Czech but my heart wasn’t in the game – I was worn out from managing a full day of game adrenalin – and it’s a bit needy considering the momentum had stalled. Just get her on a date, I think.

Current Status: Both the Russian and Czech girl are in contact, the former more enthusiastically than the latter. It’s a case of keeping the Long Game alive until logistics clear. I consider the Russian a very strong lead and the Czech lukewarm, as you’d expect considering I solidified the former with a good date and the latter has only been messaging. Evidence: see dated screenshots below.

Recent pings

Recent pings

More of that exchange

More of that exchange

Light long game

Light long game

Just needs logistics to clear

Just needs logistics to clear

Conclusion: Once you are good at getting girls into you, much of Game becomes about decision-making: Which girls do you put your time into, and how fast do you take it. Often on a Euro-Jaunt you’re under time-pressure (or she’s a tourist and leaving soon) so you can’t neatly stack up dates. Instead you pick a number and push all your chips onto it then spin the wheel. This particular day in Prague I played the right percentage play on the Russian and the American and probably on the Czech too, but the roulette ball skipped around and fell on the wrong number.

How To Pick Up A Hot Girl In A Shop

April 21, 2015

The streets are your playground. Every day a swarm of hotties will put some nice clothes on, apply a dash of makeup, and totter out onto the pavement. Whether you encounter them on the street, the Metro platform, the mall or inside a shop it’s your job as a man to try it on and try to fuck them. The London Daygame Model was designed to make the process of seducing a woman as powerful as possible and to remove as many elements of chance as possible. It’s still bloody hard to pull of consistently, but it can be done. I’ve been doing it for five years now. As have my friends. At heart it’s straightforward:

Open -> Stack -> Vibing -> Investment (+spike) -> Close

But then again you could say football is simple too (Pass -> Move -> Trap -> Turn -> Shoot) and yet there’s a reason top players like Cristiano Ronaldo and Lionel Messi get paid so much money. Doing that consistently at a high level is damn hard. Messi doesn’t swagger around telling people “fuck all that theory, just shoot” – he works hard in training, does his drills, studies the match footage, and learns his coach’s tactics. Then when he’s out on the pitch he makes it look simple. It isn’t, it just looks that way when done well.

So, with that preamble, let’s watch an infield of mine from last month. See if you can spot the model in action.

My Daygame Overkill in-field instructional product has FOURTEEN such in-fields, showing a wide range of technical applications to deal with a wide range of girl’s responses. I spend two hours explaining the elite-level mindsets and techniques, and then another three hours going through the in-fields in painstaking detail so you can see everything that’s happening. You’ll never look at daygame the same way again.

To see what real high-level seduction looks like – in real time – check out Daygame Overkill by clicking this link.

Daygame Overkill – The Money Shot

April 19, 2015

Never let it be said that Scrooge McKrauser doesn’t occasionally give out a freebie that could easily be monetized. Not content with giving away 689 posts on this blog, a series of half-hour podcasts on top-level Game musings, or a forthcoming secret project that will blow the bloody doors off……. as if that’s not enough, here’s another freebie.

Overkill Portal

I’ve added four brand new in-fields to Daygame Overkill.

These were shot in HD, with solid camera work, while I was in Prague in March this year. I’ve collected them together in the Overkill portal under the tab “Money Shot”. They are available to existing and new customers alike. Absolutely free. No catch.

Bonus 1 - How to pick up a girl in a shop

Bonus 1 – How to pick up a girl in a shop

Bonus 2 - I almost SDL a Russian tourist

Bonus 2 – I almost SDL a Russian tourist

Bonus 3 - How to pick up an American catwalk model

Bonus 3 – How to pick up an American catwalk model

Bonus 4 - Quickie number close of shop girl on break

Bonus 4 – Quickie number close of shop girl on break

Let me know what you think of them.

Daygame Overkill can be purchased for immediate access here.

Womanizer’s Bible – Three Podcasts Are Live

April 13, 2015

I wasn’t bullshitting you when I said I’m serious about my new YouTube channel. It’ll all become clearer when my next major book release lands but for now I’ll remain cryptic. So far I’ve recorded FIVE full podcasts, averaging half and hour a piece. They are a mix of reader questions and things which came to me during my long walks. So far three of them are live:

#1 – From Intermediate To Advanced Game

#2 – The Balance Between Nice Guy and Bad Boy

#3 – The Solo Daygame Mindset

I will continue to record and upload more, hopefully getting in more reader’s questions next time. Subscribe to my channel here to get fastest access. I don’t always announce new shows on my blog.

My Podcast Is Live

April 6, 2015

The first Womanizers Bible podcast is now live on my new YouTube channel. Click this link to get there. I spend half an hour giving a very detailed answer to the question of how a man moves from Intermediate to Advanced level game.

I am very deliberately trying to build my channel and get subscribers, so if you like it please hit subscribe and share with your buddies.

I will not embed them here and I’ll also frequently forget to announce them on the blog. It’s all about building subscribers. Podcast two was recorded tonight and will go live in a few days. So that’s 70 minutes of theoretical content in the bag already. It’s looking good!

Best Daygame Theory – The Overkill Discussion Part 3

April 4, 2015

A couple of the weeks ago Nick allowed me a peek into his collection of infields: Daygame Overkill. This is an interesting product in that it’s targeting intermediate level daygamers, like me. The basics are largely glossed over in favour of tackling a major general sticking point for guys at my level, namely how to turn fun, spontaneous and harmless encounters with lovely young flowers on the street into the serious knee-trembling, pussy-pounding, depraved fuck-fest perversions that would’ve made Caligula proud; you know, the ones we had all envisioned for ourselves upon embarking on the grand adventure that is Game. Nick’s contribution and his primary focus in Overkill is turning “nice guy daygame” into “adventure sex daygame”, and in doing so he outlines a number of specific actionable steps that are new to the London model.

Everything is framed in terms of the Lover-Provider continuum. On the one end of the spectrum, girls want to bang you for your DNA, on the other, they want you for your wallet. The gradations extend from sport fucks in nightclub bathroom stalls (daygame equivalent is a Same Day Lay) through to casual fuck buddies (recurring, but purely sexual), harem members (sex with some affection, but non-exclusive on your side),  r-boyfriend (exclusive, yet maintaining your sex-worthy attributes) — all pleasant places to be at throughout your journey as a player — through to the dark-side, the soul destroying male roles we want absolutely no part of; the k-boyfriends, husbands, sugar daddies, and johns.

Making sense, yesterday

Making sense, yesterday

The whole concept of the Lover-Provider paradigm, which Nick beautifully encapsulates using the first-and-only diagram in the history of Game theory that actually makes any sense, is simply that not all sex is created equal. As theorists and practitioners of Game, we’re looking for sex of the highest quality, literally resculpting ourselves as men in order to have women genuinely enjoy “adventure sex” with us. We’re putting in the hard graft required to become sex-worthy men. We’re not lying or somehow cheating women, there’s no “snake seduction” here. We’re not using money or advancing career prospects as an additional (but obfuscated) transactional layer to act in our favor. We have no “edge” or no “in”, no, we’re becoming the men that hot women will willingly fuck by and of their own volition. Moreover, in daygame specifically, you’re not even exploiting the seductive vaporware of social proof; in daygame you’re cold-selling your dick in the cold light of day with the sheer force of your own personal charisma.

Fucking a nymphet based on that proposition, that’s something most mortal men won’t have the joy to experience in their lifetime, and if that ain’t a fuckin’ superpower, I don’t know what is.

In Overkill, Nick significantly simplifies the model; a vast improvement over the ridiculously overwhelming yet utterly useless blueprint of a notch factory that’s pasted on the back cover of my first edition Daygame Mastery. In general, I’ve never liked these daygame diagrams because street stops are fluid, they’re dynamic, and the steps are going to look quite different in every set based on what the girl’s giving you. In my experience, diagrams of “textbook” daygame only make sense in hindsight, and only at their most general.

Even the opener — the most mechanical part of any approach — hasn’t been captured in a succinct, concise manner. An assumption stack, for example, is only a stack in the case of a “Russian minute”. If you successfully bait a girl into talking using your assumption, there’s no need to “stack” them (indeed, it’s actually counterproductive), and so you’re straight into Vibing. These sorts of intricacies make daygame, to my mind, more complicated than a linear progression of boxes to be checked. Never the less, it’s a teaching heuristic that’s been used before and it comes up again here, but thankfully Nick ignores for the most part what have already become standard tools in our nice-guy daygame bag of tricks, focusing on a couple of novel contributions that help to push our game pendulum towards the bad-boy side of the spectrum.

Specifically, Nick is spiking more aggressively and more overtly than most infields I’ve seen. Although I can’t know for sure until I implement this theory more consciously into my own efforts, looking back at my personal plethora of extended and meandering instant-dates-to-nowhere, it’s always befuddled me how clueless some girls could be regarding my true intentions with them. In fact, I’m confident there’s a whole generation of nice-guy daygamers out there that are doing exactly what I do; to approach with a compliment (and even a tease if you’re feeling especially bold) and then proceed to hide your dick for the rest of the set in a flawed attempt to prevent your ego from dying its thousandth death.

Don't hide the dick

Don’t hide the dick

Deep inside we all know that if a girl is ever surprised when you escalate on her, you’re doing it wrong. Unfortunately, this has happened to me often. Recently. Despite pushing through my thousand-sets-of-hell, despite grinding the streets intermittently since 2012, I’m doing it the wrong fucking way! Not always, of course. Some girls will hook strongly during your opener, you’ll feel the electricity and they’ll encourage you to be bold and show your cock. These are what Nick calls “fizzy” sets. They present their own unique challenges – to dial it down and avoid becoming the clown. But most sets aren’t of this nature, they’re polite and well-natured girls without any natural fizz of their own. In Overkill, Nick encourages us to be brave, put our balls on the line and inject our own fizz into those sweet, innocent sets that are otherwise destined to lead us to that lonely town of nowhere.

Two specific steps are proposed to spike up the street stop in addition to the occasional verbal spike we’re already used to seeing from top-tier daygame. The first is testing for physical compliance. Yeah you heard me, street kino. Nick employs a multitude of gambits such as touching her hand and talking about it, touching her hair, her ear, and my personal favourite — prodding her stomach like a mischievous school boy. All done with the purpose of conveying intent in a covert way and simultaneously forcing girls off the fence as early as possible by accepting the escalation and the gradual surrender of her body. Awesome. Additionally, Nick literally takes a step forward on the approach during his opening, deliberately encroaching her space while carefully gauging her reaction and calibrating accordingly.

The second actionable step is a very simple verbal and overt statement of intent before going for the number, very light and similar to what we’re accustomed to doing on the opener. In Nick’s infields, this amounts to little more than “Look, I like you, I think you look pretty. Another time I’d like to take you for a coffee, how does that sound?”. Awesome. Combined, these minor yet significant tweaks will help to filter for timewasters and provide an encouraging nod to women who like their men bold and brave, i.e. all of them.

At the meta-level, the ideology behind Overkill is extremely elegant. Essentially what’s being said is that there exists an infinitely many gradations throughout the Lover-Provider continuum, and the results you get are largely dependent on the offer you are presenting on your approach. As men we’re well aware it’s our job to lead, and it’s completely within our capabilities to steer a street encounter towards fast and memorable sexual liaisons, or towards boring and uninspired provider-style dating, complete with dinners and chocolates. If you’re on your third date with a girl and haven’t escalated because the “moment wasn’t right”, it’s your job to make it right. It’s vitally important that we take full responsibility for the outcome of our interactions. It’s our job to navigate the ship towards sex. No one else will. In other words you have to decide exactly what you want out of an interaction (eg. fast sex) and then ensure that every aspect of the proposition you present to a girl aligns with that core intent, and that your message is conveyed as covertly yet as directly as possible.

This manifests itself in the clothing and the skull rings (your image), the eye mesmer, the physical and verbal spiking, and so on. A lovely thing to behold is Nick’s unabashed and unapologetic desire for fast sex. It’s never verbalized explicitly, yet the girl knows without a shadow of a doubt that there’s nothing he’d rather do than to take her across the street and give her a good knobbing in the disabled toilets of Hotel Dubrovnik right then and there. As a consequence, the girls that actually do decide to come out on a second date will have a bloody good idea of what’s in store next.

Right there and then

Right then and there

Perhaps what Nick is suggesting on the uber-meta level is that game can look how you want it to look. For example, each of us have our own reasons for gravitating towards daygame over night game — because we don’t like the music or the booze or the bouncers, or because we’re too old, too tired, too lazy, or too poor to go to clubs — whatever the reason, we’ve redefined the game on our own terms to suit our personal temperament. Similarly, many of us have gone on our own beginner game missions to push our comfort zones, things like kissing girls on the street, instant dating two girls at a time, gaming girl cops on duty, whatever. Put in enough time and apply enough pressure, we can make those situations work for us. Christ, you can even game girls using magic tricks and fluffy hats. The point is that we have to look to our personal attributes and devise our own system; game has given us an infinitely generative tool box and it can look however you want it to look based on your unique combination of strengths, weaknesses and objectives. Krauser is an intelligent, fairly introverted guy who likes to run daygame and wants to fuck a lot of hot young women as quickly as possible. If that’s your situation then you’ll want to check out Overkill yourself.

The game as poker analogy that’s been thrown around a few times in recent months, I think, is a strong one. Not only is daygame difficult because you’re dealt a unique hand on each and every approach, there’s a strong element of skill and luck combined to give you your outcome. Even if you’re dealt a double ace on the pre-flop, it’s easy to lose your money going all-in and then see the cards draw out against you. Similarly, a flawless daygame set can fall mute while a throwaway set can and will get you laid on occasion. Trying to deduce a list of best practices in dynamics like these is understandably hard, yet Nick reminds us — like grinding away at the micro stakes — that going into a set with unbounded honesty, centeredness, not hiding your cock, and communicating what you want is ultimately what’s going to make you a long-term winner.

The final point I want to touch on, which struck me while watching the videos, is the high-level war strategy. To continue the poker metaphor; to be a consistently winning player in poker, table selection and your position on the table is of crucial importance and you’re always looking for new ways to exploit suckers. And this applies in game, too. I’m a strawberry blond of medium height and my looks do very well for me while I’m touring the Balkans. Men and women of all ages give me the quick bodyscan up and down as I walk through Jelacic Square. Why? Because I look different. Plant me in Stockholm, however, and I have exactly zero Good-Looking Guy Game to exploit — the men are blonder, stronger and taller than I am.

Am I cheating by stacking the odds in my favor by travellng to places where I’m shinier? Assuming women of equal quality, I’m willing to claim that such high-level strategizing is fair game. It comes back to playing the hand you’ve been dealt as best you can and making your situation work for you. In Mastery, Nick introduced the concept of opening a set as an “anabolic” activity, in other words something that requires energy expenditure of which you have a finite amount. As someone who also identifies himself as a bit of an introvert, daygaming on Oxford Street is a drag. Christ, the mere act of standing on Oxford Street for a couple of hours is sufficiently draining, both emotionally and physically, to do me for the day. Although it’s a great place to hone your skills — it’s such a demanding and ruthless daygame locale it requires absolutely flawless technique — after you’ve done your daygame apprenticeship and you know the basics, it’s time to start thinking about how to game smarter, not harder.

In this vein, ambling up and down the wide and warm boulevards of sunny Seville with your iced coffee in hand in the middle of winter, a place where the people are relaxed and the vibe is chill, all the while the rest of Europe is a barren, snow-covered wasteland — I believe this is the way forward regarding longevity in game. When you’re in it for the long haul, lifestyle design becomes increasingly relevant.

So this concludes my summary of Daygame Overkill. Nick’s given me the freedom to discuss whatever I damn well please in this “review”, and I’ve tried to summarize my key lightbulb moments above. Overall, I have no problem to recommend these infields to long-term readers and to intermediate daygamers that feel they’re putting in too much work on the streets relative to their results. We know we can’t have every girl, but rocking into a new town and putting in a couple of days of solid work before pushing a couple of babes onto the bed, this is realistic and totally do-able and Overkill is going to help take you there.

Alexander from Amsterdam.

Daygame Overkill is available for immediate online access here

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