Womanizer’s Bible – Three Podcasts Are Live

April 13, 2015

I wasn’t bullshitting you when I said I’m serious about my new YouTube channel. It’ll all become clearer when my next major book release lands but for now I’ll remain cryptic. So far I’ve recorded FIVE full podcasts, averaging half and hour a piece. They are a mix of reader questions and things which came to me during my long walks. So far three of them are live:

#1 – From Intermediate To Advanced Game

#2 – The Balance Between Nice Guy and Bad Boy

#3 – The Solo Daygame Mindset

I will continue to record and upload more, hopefully getting in more reader’s questions next time. Subscribe to my channel here to get fastest access. I don’t always announce new shows on my blog.

Best Daygame Theory – The Overkill Discussion Part 3

April 4, 2015

A couple of the weeks ago Nick allowed me a peek into his collection of infields: Daygame Overkill. This is an interesting product in that it’s targeting intermediate level daygamers, like me. The basics are largely glossed over in favour of tackling a major general sticking point for guys at my level, namely how to turn fun, spontaneous and harmless encounters with lovely young flowers on the street into the serious knee-trembling, pussy-pounding, depraved fuck-fest perversions that would’ve made Caligula proud; you know, the ones we had all envisioned for ourselves upon embarking on the grand adventure that is Game. Nick’s contribution and his primary focus in Overkill is turning “nice guy daygame” into “adventure sex daygame”, and in doing so he outlines a number of specific actionable steps that are new to the London model.

Everything is framed in terms of the Lover-Provider continuum. On the one end of the spectrum, girls want to bang you for your DNA, on the other, they want you for your wallet. The gradations extend from sport fucks in nightclub bathroom stalls (daygame equivalent is a Same Day Lay) through to casual fuck buddies (recurring, but purely sexual), harem members (sex with some affection, but non-exclusive on your side),  r-boyfriend (exclusive, yet maintaining your sex-worthy attributes) — all pleasant places to be at throughout your journey as a player — through to the dark-side, the soul destroying male roles we want absolutely no part of; the k-boyfriends, husbands, sugar daddies, and johns.

Making sense, yesterday

Making sense, yesterday

The whole concept of the Lover-Provider paradigm, which Nick beautifully encapsulates using the first-and-only diagram in the history of Game theory that actually makes any sense, is simply that not all sex is created equal. As theorists and practitioners of Game, we’re looking for sex of the highest quality, literally resculpting ourselves as men in order to have women genuinely enjoy “adventure sex” with us. We’re putting in the hard graft required to become sex-worthy men. We’re not lying or somehow cheating women, there’s no “snake seduction” here. We’re not using money or advancing career prospects as an additional (but obfuscated) transactional layer to act in our favor. We have no “edge” or no “in”, no, we’re becoming the men that hot women will willingly fuck by and of their own volition. Moreover, in daygame specifically, you’re not even exploiting the seductive vaporware of social proof; in daygame you’re cold-selling your dick in the cold light of day with the sheer force of your own personal charisma.

Fucking a nymphet based on that proposition, that’s something most mortal men won’t have the joy to experience in their lifetime, and if that ain’t a fuckin’ superpower, I don’t know what is.

In Overkill, Nick significantly simplifies the model; a vast improvement over the ridiculously overwhelming yet utterly useless blueprint of a notch factory that’s pasted on the back cover of my first edition Daygame Mastery. In general, I’ve never liked these daygame diagrams because street stops are fluid, they’re dynamic, and the steps are going to look quite different in every set based on what the girl’s giving you. In my experience, diagrams of “textbook” daygame only make sense in hindsight, and only at their most general.

Even the opener — the most mechanical part of any approach — hasn’t been captured in a succinct, concise manner. An assumption stack, for example, is only a stack in the case of a “Russian minute”. If you successfully bait a girl into talking using your assumption, there’s no need to “stack” them (indeed, it’s actually counterproductive), and so you’re straight into Vibing. These sorts of intricacies make daygame, to my mind, more complicated than a linear progression of boxes to be checked. Never the less, it’s a teaching heuristic that’s been used before and it comes up again here, but thankfully Nick ignores for the most part what have already become standard tools in our nice-guy daygame bag of tricks, focusing on a couple of novel contributions that help to push our game pendulum towards the bad-boy side of the spectrum.

Specifically, Nick is spiking more aggressively and more overtly than most infields I’ve seen. Although I can’t know for sure until I implement this theory more consciously into my own efforts, looking back at my personal plethora of extended and meandering instant-dates-to-nowhere, it’s always befuddled me how clueless some girls could be regarding my true intentions with them. In fact, I’m confident there’s a whole generation of nice-guy daygamers out there that are doing exactly what I do; to approach with a compliment (and even a tease if you’re feeling especially bold) and then proceed to hide your dick for the rest of the set in a flawed attempt to prevent your ego from dying its thousandth death.

Don't hide the dick

Don’t hide the dick

Deep inside we all know that if a girl is ever surprised when you escalate on her, you’re doing it wrong. Unfortunately, this has happened to me often. Recently. Despite pushing through my thousand-sets-of-hell, despite grinding the streets intermittently since 2012, I’m doing it the wrong fucking way! Not always, of course. Some girls will hook strongly during your opener, you’ll feel the electricity and they’ll encourage you to be bold and show your cock. These are what Nick calls “fizzy” sets. They present their own unique challenges – to dial it down and avoid becoming the clown. But most sets aren’t of this nature, they’re polite and well-natured girls without any natural fizz of their own. In Overkill, Nick encourages us to be brave, put our balls on the line and inject our own fizz into those sweet, innocent sets that are otherwise destined to lead us to that lonely town of nowhere.

Two specific steps are proposed to spike up the street stop in addition to the occasional verbal spike we’re already used to seeing from top-tier daygame. The first is testing for physical compliance. Yeah you heard me, street kino. Nick employs a multitude of gambits such as touching her hand and talking about it, touching her hair, her ear, and my personal favourite — prodding her stomach like a mischievous school boy. All done with the purpose of conveying intent in a covert way and simultaneously forcing girls off the fence as early as possible by accepting the escalation and the gradual surrender of her body. Awesome. Additionally, Nick literally takes a step forward on the approach during his opening, deliberately encroaching her space while carefully gauging her reaction and calibrating accordingly.

The second actionable step is a very simple verbal and overt statement of intent before going for the number, very light and similar to what we’re accustomed to doing on the opener. In Nick’s infields, this amounts to little more than “Look, I like you, I think you look pretty. Another time I’d like to take you for a coffee, how does that sound?”. Awesome. Combined, these minor yet significant tweaks will help to filter for timewasters and provide an encouraging nod to women who like their men bold and brave, i.e. all of them.

At the meta-level, the ideology behind Overkill is extremely elegant. Essentially what’s being said is that there exists an infinitely many gradations throughout the Lover-Provider continuum, and the results you get are largely dependent on the offer you are presenting on your approach. As men we’re well aware it’s our job to lead, and it’s completely within our capabilities to steer a street encounter towards fast and memorable sexual liaisons, or towards boring and uninspired provider-style dating, complete with dinners and chocolates. If you’re on your third date with a girl and haven’t escalated because the “moment wasn’t right”, it’s your job to make it right. It’s vitally important that we take full responsibility for the outcome of our interactions. It’s our job to navigate the ship towards sex. No one else will. In other words you have to decide exactly what you want out of an interaction (eg. fast sex) and then ensure that every aspect of the proposition you present to a girl aligns with that core intent, and that your message is conveyed as covertly yet as directly as possible.

This manifests itself in the clothing and the skull rings (your image), the eye mesmer, the physical and verbal spiking, and so on. A lovely thing to behold is Nick’s unabashed and unapologetic desire for fast sex. It’s never verbalized explicitly, yet the girl knows without a shadow of a doubt that there’s nothing he’d rather do than to take her across the street and give her a good knobbing in the disabled toilets of Hotel Dubrovnik right then and there. As a consequence, the girls that actually do decide to come out on a second date will have a bloody good idea of what’s in store next.

Right there and then

Right then and there

Perhaps what Nick is suggesting on the uber-meta level is that game can look how you want it to look. For example, each of us have our own reasons for gravitating towards daygame over night game — because we don’t like the music or the booze or the bouncers, or because we’re too old, too tired, too lazy, or too poor to go to clubs — whatever the reason, we’ve redefined the game on our own terms to suit our personal temperament. Similarly, many of us have gone on our own beginner game missions to push our comfort zones, things like kissing girls on the street, instant dating two girls at a time, gaming girl cops on duty, whatever. Put in enough time and apply enough pressure, we can make those situations work for us. Christ, you can even game girls using magic tricks and fluffy hats. The point is that we have to look to our personal attributes and devise our own system; game has given us an infinitely generative tool box and it can look however you want it to look based on your unique combination of strengths, weaknesses and objectives. Krauser is an intelligent, fairly introverted guy who likes to run daygame and wants to fuck a lot of hot young women as quickly as possible. If that’s your situation then you’ll want to check out Overkill yourself.

The game as poker analogy that’s been thrown around a few times in recent months, I think, is a strong one. Not only is daygame difficult because you’re dealt a unique hand on each and every approach, there’s a strong element of skill and luck combined to give you your outcome. Even if you’re dealt a double ace on the pre-flop, it’s easy to lose your money going all-in and then see the cards draw out against you. Similarly, a flawless daygame set can fall mute while a throwaway set can and will get you laid on occasion. Trying to deduce a list of best practices in dynamics like these is understandably hard, yet Nick reminds us — like grinding away at the micro stakes — that going into a set with unbounded honesty, centeredness, not hiding your cock, and communicating what you want is ultimately what’s going to make you a long-term winner.

The final point I want to touch on, which struck me while watching the videos, is the high-level war strategy. To continue the poker metaphor; to be a consistently winning player in poker, table selection and your position on the table is of crucial importance and you’re always looking for new ways to exploit suckers. And this applies in game, too. I’m a strawberry blond of medium height and my looks do very well for me while I’m touring the Balkans. Men and women of all ages give me the quick bodyscan up and down as I walk through Jelacic Square. Why? Because I look different. Plant me in Stockholm, however, and I have exactly zero Good-Looking Guy Game to exploit — the men are blonder, stronger and taller than I am.

Am I cheating by stacking the odds in my favor by travellng to places where I’m shinier? Assuming women of equal quality, I’m willing to claim that such high-level strategizing is fair game. It comes back to playing the hand you’ve been dealt as best you can and making your situation work for you. In Mastery, Nick introduced the concept of opening a set as an “anabolic” activity, in other words something that requires energy expenditure of which you have a finite amount. As someone who also identifies himself as a bit of an introvert, daygaming on Oxford Street is a drag. Christ, the mere act of standing on Oxford Street for a couple of hours is sufficiently draining, both emotionally and physically, to do me for the day. Although it’s a great place to hone your skills — it’s such a demanding and ruthless daygame locale it requires absolutely flawless technique — after you’ve done your daygame apprenticeship and you know the basics, it’s time to start thinking about how to game smarter, not harder.

In this vein, ambling up and down the wide and warm boulevards of sunny Seville with your iced coffee in hand in the middle of winter, a place where the people are relaxed and the vibe is chill, all the while the rest of Europe is a barren, snow-covered wasteland — I believe this is the way forward regarding longevity in game. When you’re in it for the long haul, lifestyle design becomes increasingly relevant.

So this concludes my summary of Daygame Overkill. Nick’s given me the freedom to discuss whatever I damn well please in this “review”, and I’ve tried to summarize my key lightbulb moments above. Overall, I have no problem to recommend these infields to long-term readers and to intermediate daygamers that feel they’re putting in too much work on the streets relative to their results. We know we can’t have every girl, but rocking into a new town and putting in a couple of days of solid work before pushing a couple of babes onto the bed, this is realistic and totally do-able and Overkill is going to help take you there.

Alexander from Amsterdam.

Daygame Overkill is available for immediate online access here

Womanizer’s Bible – Podcast

April 2, 2015

I’ve been seriously neglecting my YouTube channel. It’s so fucked up that my account login doesn’t even allow me to post comments due to some tech issue. So, I’m going to start a new channel and try to cultivate it. To begin, I will do a little reader-response material. This is the plan.


You post your questions here, or on my Facebook page, and then I’ll answer a sample of them in a podcast that I’ll post up on YouTube. So, how can I avoid this being just another “me too” podcast? I’m going to focus on more high-falutin’ topics than what I see other guys doing. In particular, I’ll welcome questions related to:

  • The player’s journey
  • Challenges and rewards of the player’s lifestyle
  • Euro jaunts
  • Meta game
  • Game history of ideas going right back to Ross Jeffries and Mystery
  • Count Cervantes style “most interesting man in the world” game
  • Socio-sexual hierarchy, lover/provider, SMV

And in order to keep it focused I will not answer questions related to:

  • Technical in-set questions on the street, texts, or dates (although meta-level questions on game technique will be answered)
  • How to get one particular girl you are oneitisy about
  • Beginners questions

If you drank your own piss yesterday, this podcast probably isn’t for you. Not yet, anyway. Once I’ve gotten ten or so good questions I’ll sit down and try my best to answer them. If that podcast works out well, I’ll do another. So, ask away. Be as specific as you can be, and don’t shackle yourself. If it can squeeze into the approved topic areas, give it a go.

The Quickest Fix For Approach Anxiety

April 1, 2015

If I was in a mathematical mood, I might try to estimate how much of a man’s success with women is ruined by his Approach Anxiety. But, that’s too much brain-work so instead I’ll pull a number out of my arse – 70%. That’s probably not far wrong. Most problems in Game can be solved by implementing one simple piece of advice: Open more sets.

  • Find yourself overinvesting in text message exchanges? Open more sets
  • Struggle to keep your vibe up in long spells between dates? Open more sets
  • Throwing away precious time and effort following up luke-warm and cold leads? Open more sets
  • Scared of escalating in case she blows you out? Open more sets
  • Don’t have enough experience of street stopping girls? Open more sets

Given how many problems can be mitigated or outright solved by this one piece of advice, the real question is why aren’t you opening more sets. And the answer to that is Approach Anxiety. That’s the real cost to implementing the advice. Fortunately I will tell you – for one day only – the real secret to beating AA. No, it’s not inner game. No, it’s not meditation. And no, it’s not forcing IOIs. All of those are long-term strategies if you want to reduce AA while also making personal progress.

What if you just want a quick fix?
What if you don’t care about improving yourself, you just want to get rid of AA right now, the easy way?

Fortunately there is an extremely effective way to completely blunt the effect of AA. There are only two downsides:

  1. The effect wears off after two hours (three if you’re lucky)
  2. It’s a bit gross

So what is the magic bullet to give you fast 100% foolproof elimination of AA: Drink 25cl of your own urine.

Ryoto Machida, champ

Ryoto Machida, champ

This is something I first learned at a seminar with former UFC light-heavyweight champion Ryoto Machida who has been doing it since he was a teenager under his father’s instruction. His father was a kyokushinkai karate champion who learned the secret while training in an Okinawan dojo. They had picked it up from the Okinawan long-distance fishermen who used it to calm their sea-sickness and fear when going out in rough seas. It has an incredible dampening effect on the adrenal glands.

Basically, it dampens all fear and anxiety to zero.

Hence the karate masters used it before competition or endurance trials, and Machida used it pre-fight. If you’ve seen him fight you’ll have noticed his extremely relaxed demeanour and his ability to retain the higher-level technical proficiency that normally deserts fighters in the ring (that’s why many “gym kings” don’t have successful careers – they can’t handle the amplified adrenalin of a competitive match in front of a real audience).

Just add urine, sugar and lemon

Just add urine, sugar and lemon

So for the past six months I’ve found a mixture of 25cl of my urine (with considerable sweetners and added flavours to reduce the foul taste) and half a can of Coca Cola has massively improved my centredness in set and better enabled me to turn on the r-selection. So, if you want a quick fix today and to remove your AA follow the secret Krauser AA-Busting Cocktail

  • Half a can of Coke
  • Six teaspoons of sugar (heaped)
  • Dash of lemon
  • 25cl of your urine (if you can stomach it, use your first piss of the day)

I expect to hear your victory stories soon!

Nice guy / bad boy fractionation

March 30, 2015

Never forget the magnitude of what we are trying to accomplish with daygame: choosing a girl who is minding her own business, interrupting her day, and trying to fuck her quickly offering no more in return than our charisma. If she’s really lucky, she’ll score a free coffee.

Doing that regularly with younger-hotter-tighter is a superpower. There’s an extremely narrow window within which we display a carefully refined, balanced and projected collection of qualities. Central among these is fractionating between “nice guy” and “bad boy” traits, as viewers of Tom’s recent vlog series have seen.

My particular style is to look aggressively r-selected in my style and body language while putting on hard eyes and clear sexual intent. That “bad boy” side is constantly offset by polite language, occasional smiles, mischeivous gestures, and displays of sophistication.

I recently dated a photographer so she wanted to rattle off some posed shots of me. This one perfectly encapsulates the Bad Boy elements I’m trying to project. My mum said it reminded her of James Dean. You are giving the girl her Adventure Sex fantasy, so make it a little larger than life. Lest any of you think I was destined to be this cool from birth, go have a look at the photos of me in 2009 from the Balls Deep serialisation posts. The transformation from Chodey McNumbnuts to the current vintage of Nick Krauser was a painstaking and consciously-implemented process. The whole purpose of this blog has been to chronicle the change.

Best Daygame Theory – The Overkill Discussion Part 2

March 24, 2015

Taking r-selection seriously: A review of Nick Krauser’s Daygame Overkill by Rouge Engineer


When it comes to evolutionary fitness, women are cold, calculating creatures. And brutally realistic: of their partners and themselves. Women may fantasize about securing the attention of an Alpha for life, but alone, in the silence of a room, most women know they’re unlikely to achieve this. With Alphas, the most they can hope to secure is the briefest of moments. Adventurous moments. Moments to last a lifetime. And they do.

Alpha fucks, beta bucks. Secure the genetic seed of the momentary passing of an Alpha, secure the resources of an all-too-numerous beta. Optimal female strategy – at least for the teeming crowd of 6s, 7s, and low 8s (a different strategy might well be optimal for higher 8s and 9s). This fact, this most fundamental of social facts, illuminates much social commentary on the manosphere. The red pill. The forbidden knowledge. But oddly, this knowledge hasn’t been put to work in game itself. Yes, dual mating strategy to talked about in the game literature – but as a basic worldview. It rarely, if ever, informs, shapes, crafts practical game strategy. This knowledge hasn’t been ‘weaponised’. Until now.

Overkill takes female dual mating strategy seriously– and attempts to weaponise it in the form of a set of behavioural strategies devised to increase the likelihood of triggering women’s propensity to engage in quick, fast r-selection mating behaviour – adventure sex – rather than k-selection mating behaviour. Or more simply, to help ensure a certain signal or vibe is given that increases the chances of women responding to you as a perceived Alpha rather than perceived Beta.

The theoretical model

Overkill’s chief theoretical innovation is charting the spectrum between the dual mating strategies. What would the ideal or idealised Alpha look like? What would the idealised Beta look like? Clearly the ideal Alpha would be the ideal Lover – someone a woman fucks for the thrill (conscious reason), for the fitter genes (unconscious reason). Someone anonymous. Someone fleeting. Think the 6 foot 5, masculine, jaw lined, raw masculine vibe guys herding women from the dance floor into the cubicles as effortlessly as shepherds shepherding sheep into the fold. The ideal Beta would be the ideal Provider – someone a woman fucks purely for resources ($$$). Think the ugly, greasy, hunchback desperados walking awkwardly out of knocking shops.

Between these two extremes, these two ideals innocent of any pretence, is 99% of reality: sugar daddies, flings, harems, husbands, good boyfriends, bad boyfriends. The spectrum of rationalisations (“having a sugar daddy doesn’t make me a prostitute” – oh yes it does, luv). Between these two extremes, most socio-sexual interactions operate. This is where men do battle every single day, with themselves, with other men, with women – whether knowingly or unknowingly. According to Krauser, the spectrum between Idealised Alpha (Lover or L) and Idealised Beta (Provider or P) can be charted as follows:

L-range: knowing harem members, fuck buddies (who sometimes are unknowingly members of a harem), r-selected boyfriend, r-selected husband.

(Krauser orders this slightly differently and omits the concept of r-selected husband (perhaps because the concept is incoherent?)– this ordering reflects my own ordering of degrees of  Alphaness. After all, securing a woman who is knowingly a member of a harem, accepting being a side bitch, a loyal side bitch – this surely more of an accomplishment than securing the r-selected love of a girlfriend?).

P-range: k-selected boyfriends, k-selected husbands, sugar daddies.

It’s obviously in a man’s best interests to be within the L-range. No question. Yes we have our different preferences. Some would be happiest with a harem. Others with an old skool wifey. And indeed our preferences change with time. Doesn’t matter which particular arrangement we seek: whether harem, fuckbuddy, short-term girlfriend, long-term girlfriend, wifey, the L-range of the spectrum is where to be. We all know the kind of lives that the overwhelming majority of men who occupy the P-range of the spectrum endure.

Now comes the flash of realisation.

Only Alphas will trigger L-range responses – whether she is willing to act as a quickie, as a fuckbuddy or even consciously a member of your burgeoning harem. Geeks, nice boys, average boys, good guys: their behavioural signals will only activate P-range responses. But by definition Alphas are rare. By definition, only rare, Alpha behavioural signals will activate L-range responses: balls, vibe, masculinity, mastery.

The more your game signals such rare traits, the more likely you will activate a woman’s L-range responses. The less your game signals such traits, the less likely those responses will be triggered – which means being defaulted and pigeonholed along the P-range, with all that involves. We now have a solid basis for day game: the best kind of day game – perhaps even the only one worthy of the name game, as anything less would seem to be a mere numbers strategy – will be the day game that seeks to harness and amplify such signal to maximise the chances of triggering L-range responses.

Do existing day game models model this effectively? Mostly they do not.  They’ll have some occasional Alpha melodies, bits and pieces of effective signalling, true, but also an incredible amount of Nice Guy noise – noise that drowns out any good stuff. If you doubt this, think about so-called granddad game. This strategy, from a well-know node in the manosphere, is to mentally pretend you’re a granddad and rabbit on and on about topics when talking to a woman. How likely is that to ignite that secret passion for the Alpha male laying deep within each woman’s heart?

Enter Daygame Overkill. Overkill presents not only the theoretical viewpoint above in greater detail but presents a set of behavioural skills shaped by that viewpoint – the practical model, as demonstrated by Krauser over a generous number of infields. What are these behavioural skills? That’s the price of admission and so I wont be giving details here. But suffice to say it’s holistic: not simply verbal communication, words and tonality, but also physical and deep vibe communication, working in unison to spark a vibe and subliminally communicate it.

Street Seducer Poster

The practical (demonstrated) model

Broadly, the theoretical model is sound. Accordingly, the practical model should be years ahead of other day game models. In my judgement, it is. It’s pure quality.

Does that mean it’s perfect? Not at all and nor does Krauser even hint that it is. One of joys of Daygame Overkill is that because Krauser discusses the theoretical model in detail, you can refine the practical model according to your own theoretical understanding and experience. For my own part, I believe the practical model has some healthy scope for further development and calibration. In any quest for knowledge, especially forbidden knowledge, this is only natural. In my judgement, some things should be amped up, some things need to be toned down, and some more contextual sensitivity is needed. Action this and the L-signal will be all the more clearer and louder.

(1) Amping up the innuendo – In my experience, eye-contact, touching and innuendos are the workhorses of day game attraction: be or become a natural at this and much of the work is already done. Krauser’s practical model excels at eye contact and touching but innuendo seems underused. Indeed, there are quite a number of missed opportunities for innuendo. One missed opportunity I couldn’t forget is Infield 2, where Krauser is describing the woman as both chocolate and caramel. She is loving it. “First I’m chocolate and now I’m caramel” she purrs. Krauser replies: “It means you’re very sweet”. Sweet? Ok, but how about this: “Delicious. It means you’re delicious”. Say it slowly. With the right kind of smile. Better, right? Small change, clearer signalling.

(2) Toning down micro bursts of Mr Nice Guy – In the Infields, I believe there’s an occasional frequency of micro Mr Nice Guy bursts (spikes?) – which soon adds up, weakening the L-signal. Some examples: in Infield 1, Krauser makes an incredible physical move.  I’m not going to reveal it here – the move alone is worth the price of admission. The verbal part of the move begins with “Sorry I needed to…”. However, this could be stronger: in general, “excuse me” is more masculine: “Excuse me, I needed”. Also, at the end of sets, Krauser usually says: “Let me take your number”. Better: “I’ll take your number”. Finally, at the very end of sets, Krauser shakes hands. Better: Kiss cheeks goodbye at least, lips preferably. Especially in Europe, where that’s normal. Small changes, sharper signal. Micro dominance adds up to macro dominance. It might not seem a big deal to us consciously – but subconsciously, which scans for and scrutinizes every bit of behavioural information received, it can be a big deal, that leaky noise that betrays the otherwise silent submarine.

(3) When L-responses present, escalate to new location – Krauser secured the Infield 1 woman within a few minutes. Impressive. But he continued the set for another 7 or so minutes, entirely unnecessary in my judgement, during which the conversation got a little awkward in places, the vibe weakened in places. He scored her on the date on the other day – which goes to show how strong the initial opening and stacking was. But I was surprised the set continued for so long when it was obvious Krauser could have done a same-day lay: she was merely heading to the library, nothing important, he opens and she likes it, she quickly loves it, she was giving off solid L-range responses. At this point, it’s time to say, “Let’s go for a drink”, grab her hand and go. The rest is c(l)ockwork. Done deal. Indeed, she seemed disappointed at the end of the set, as if disappointed the encounter ended with a simple number swap. Even in the Q&A after the infield the question was raised why a same-day wasn’t initiated.

Krauser’s default is to ‘get number, date another time’ – and he has good reasons. One reason is that he doesn’t want to take the risk of spending 3 hours with a woman if ultimately she’s not interested beyond being the entertained (if she’s to flake, better that it happens on whatsapp). Another reason is the opportunity cost of day gaming other girls and collecting other numbers.

I totally understand these reasons. But we should also be aware of the risks this default. In this specific case, because her L-range responses were quickly activated, the continued street conversation started sounding and looking unnatural, awkward. This risked backfiring and shutting down L-range activation. Her L-range activation was quick and strong and so survived this prolonging of the street conversation, but a weaker activation might not have survived. In other cases, weaker L-range activity might be sufficient for a same day lay but unstable, not lasting to the next day (maybe the reason for the ultimate outcome of Infield 2?) – so better to strike when the iron is temporarily hot. This doesn’t mean ‘get number, date another time’ shouldn’t be the default. But it does show the need to be aware of the L-responses and to have the confidence to escalate to a new location quickly once L-responses are activated – exactly as an Alpha would. Once L-responses are activated, the risk of a woman wasting your time when initiating an instant date will be greatly reduced.


Daygame Overkill consists of two parts: the theoretical model and the practical (demonstrated) model. The theoretical based is solid. The practical model is quality. Not perfect (what is?) but quality.There is something for everyone. Beginners will see what’s possible and will save a lot of wasted time on dead ends and YouTube monkeys. Intermediate will upgrade their behavioural signalling, from Nice Guy to Adventure Guy. Advanced gamers will have a basis for understanding why what has worked worked and so a basis for further improvement and refinement.

By giving such a sound theoretical model, Daygame Overkill allows us to refine the practical model according to our own understanding and experiences. It provides a basis for developing our skills – and to keep developing. And all this for standard hourly rate of a whore. You lucky gits.

Daygame Overkill Double Bill Poster

Daygame Overkill is available for immediate access here

Triumph of the Will – Texting Edition

March 21, 2015

I don’t half bang on about “taking a risk” and “be playfully racist” when dealing with women. The last thing a hot girl who fancies you wants is for you to reveal yourself as a push-over. Imagine pulling a smoking hot chick in a club, getting her home, and then while you are retrieving a condom she undresses and….. she has a dick. I think that’s how girls feel when the “hawt” guy turns out to be a pussy. So, take a risk.

With girls, no topic is truly taboo. If you’re sharp, you can turn anything into seduction. I once spent a day in 2010 opening girls and just talking about coffee beans until they excused themselves. Of course that was just a theoretical exercise – there’s a definite bandwidth within which optimal topics reside and coffee beans should be no more an one minute of it, maximum. Generally I avoid anything gross that could trigger a gag reflex or physical disgust. It’s far safer to stick to moral taboos. So faeces, vomit and filching are out whereas Nazis, incest, paedos and slavery are in. As an example of how nothing is really off limits allow me to present a short snippet of Nazi Genocide Game.

I guess given the topic, that was pretty mild.

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