Daytime Dating Review
October 9, 2010 18 Comments
Jeremy Soul is “a master of speech, thought and action” and “a true legend, famed for being the best daytime pick up artist in the world” according to the guy who hired him, runs the company he works for, and who profits from his bootcamp revenue. So this is gonna be an awesome book, right? A seismic shock to the world of day-stalking. Soul probably has some decent skills and is the first to market with a full length daygame book so I thought I’d wade through the pages of constant shameless marketing (sorry, DHVing) for Shit Systems Love Systems products and give it a go.
Maybe I’d learn something.
To understand this book properly it needs context – this is Daygame For Betas. Read it this way and it’s actually quite good. Krauser’s Daygame Model is daygame for alphas, so I’ll point out some differences as we go. But as a general recommendation, if you don’t have any balls and don’t plan to acquire any then this is the book to buy. It’s worth the $97 to get you on the streets hassling unsuspecting women.
First let’s just boil away all the bullshit and padding in the book so we can get to the good material:
- Of the 164 pages in the ebook, I counted 91 which are relevant to daygame and contain actual information. The remainder are padding, irrelevant, or discussing standard concepts of game that have no particular reason to be there.
- There’s considerable discussion of the Love Systems Triad. This is just a renamed Mystery Method M3 model put into a pyramid shape. It’s not wrong but it’s old school and you’ve heard it all before for free.
- Almost every page contains some shameless marketing of a Love Systems product or instructor. Here’s an example:
Page 42 – go to the Shit Systems Routine Manual Volume II to learn to use the handshake routine
Page 42 – “On a more advanced note, this natural feeling is one reason why we teach men at our live training workshops to blah blah blah”
Page 43 – “people who learn Love Systems get pretty good at getting beautiful women to change their minds”
Page 44 – “But see the chapter on Kissing in the book Magic Bullets for blah blah blah”
Page 44 – “… and are dealt with in the chapter on Seduction in Magic Bullets”
Page 45 – “A couple of years ago, I made the bold claim that advanced game is primarily about logistics. At the time it was controversial. Now, of course, it’s the conventional wisdom”
Page 45 – “This is why lots of guys come to Love Systems live training workshops with their friends, or end up finding quality wingmen there”
If you found that little list sucked away your joy for life imagine wading through 164 pages of it including a preposterous foreword by Mr M. But I digress. When this book isn’t trying to empty your wallet into additional products there are some good things to be had so lets get to the positive part of the review.
The Soul Method
I said this is Daygame For Betas and this is what it looks like: You chase after a girl you like, tap her arm and get in front then tell her you think she’s gorgeous. You transition into emotional progression using conversational mapping to ask why she’s here, what her work is, and then her hobbies. You then flounder for a few minutes of inane chit-chit before asking for her number and running away, never to see the girl again. I spent most of last summer doing precisely this and would absolutely recommend it to any AFC just getting into daygame who needs to find his feet. I still teach a modified version of this method on the RSG Basic Bootcamp (see what I just did there? D…H….V…). There’s only one problem.
You won’t get laid.
Don’t take that as a deadly criticism. When beta chumps first get into game they have low value. The supplicating smile, the pleading eyes, the shitty posture, the nervous vocal tone and herb clothes all sink his approach before he’s even gotten the opener out. This guy isn’t gonna bang a hot girl in his first 200 approaches no matter what he does. Thus there is a transitionary learning phase in game where you concurrently work on your value while getting into the field to calibrate and drill the basics. As I wrote earlier
Alphaness + Experience + Courtship Ritual = Rock Solid Game
(See what I did there? You probably have your credit card in hand trying to sign up. This normally has a $3,000 dollar value but today, if you book before 9pm it’s available at a special price of…. blah blah bullshit…). Daytime Dating will help you alot in the learning phase because the method is so supplicating and harmless that the girls fel pity and won’t blow you out immediately, so you’ll get time in set to build the experience. You’ll get a fistfull of flakey phone numbers that will validate you tremendously, motivating you to keep going. The several dozen pages on the Love Systems Triad will also ground you in the human courtship ritual. Look back through my 2009 archives and you’ll get an idea. I’ve been through this phase. Almost everyone has to grind it out. It’s character building. But eventually you’ll want to get laid.
The biggest single difference between Daygame For Betas and Daygame For Alphas is the heat you generate in the women. Soul’s book is flat, vanilla monotone – like a Cheryl Cole song. It kinda hits the right notes and kinda moves along the track but it’s vapid and vacant, never stirring emotion. Much of this is because Soul’s method frames you as the pursuer and a nice guy, thus you validate the hell out of her in the beginning and never challenge and barely tease. There’s little attempt to get her invested and no attempt at all to dominate her. It’s pure blue pill. Girls are amazing, guys are gallant, and the last five years of theoretical advancement in game theory are invisible. Sex is that naughty thing we don’t talk about, especially in set.
I’m actually fascinated at the subtle manner in which a red pill world view can flavour a day game model versus a blue pill view. The KDM starts teasing and dominating from the beginning and sexualises early. Daygame For Betas is awfully polite and respectful. Let’s break the book down into its sections
Pure blue pill stuff aimed at noobs but a concise and useful summary nonetheless. I like how Soul goes the direct authentic route in expressing desires and feelings, taking risks for what he wants. He talks about adopting a high value frame where you want the girl but don’t need her because your life is already complete. This is all good stuff. Personally I’d push the desires further – you do want to fuck the girl, afterall – but given the target audience this chapter is good. A short chapter on where to meet women follows then 23 pages on the Shit Systems Triad. That’s not wrong, but it’s so 2002 you’ll not learn anything new but again, a noob will benefit enormously from having the human courtship ritual laid out for them and a map for where they are supposed to be leading the interaction.
Approaching and Transitioning
These two chapters were a tremendous disappointment. It’s the toughest phase of a pick up and also the phase most amenable to detailed technical breakdown and yet Soul offers the scantest and most superficial of analyses. His method boils down to (i) get her attention (ii) socially calibrate (iii) compliment. Hmmmm, and?
The examples are trite, complimenting girls on their scarves, their hair or other beta-chump openers. There’s no deep theory to be had, no pre-approach value, no hook tease, no challenge, nothing on the principles of generating situational indirect-direct openers, nothing on energy shaping. Basically you just tell a girl she’s gorgeous (or a synonym thereof) the ask her about her job. The non-verbals are trite and even when discussing how to physically project when opening it’s simply run-up-and-tap-her-on-the-shoulder. The transition gambits repeat the initial supplicating opener in longer form. Let’s compare and contrast:
Daygame for Betas: “I meant what I said about the way you carry yourself. You really do have a graceful walk. I’m wondering whether you’re a dancer or have had some kind of dance training before?”
Daygame for Alphas: “[pause] You have the dancer walk. It’s like a cat – elegant and graceful, swaying your ass side to side [wait expectantly, eye fucking as she invests]“
Daygame for Betas: “Really, you do have an interesting look – very different from most of the women I meet in this city. I’m guessing you’re not from around here?”
Daygame for Alphas: “You dress weird. I like it, but it’s weird. Come on, talk me through it starting at the top [gesture at her hat and comment, then work down, teasing as you go]“
You don’t have to snowflake a girl to compliment her. You can tease the shit out of her but so long as it’s playful, unique, and with strong frame she will like it.
Attraction and Qualification
The usual attraction triggers. He’s right to add in passion as a trigger. This is very important in daygame though he doesn’t really go into enough detail on how to project it. The rest is vanilla. It’s all correct but doesn’t go into any depth and the omissions are striking. Social dominance is not mentioned despite it being crucial to triggering the pussy tingle. Come to think of it, the pussy tingle itself isn’t mentioned either and triggering that (and recognising it from advanced reading of leg movement) is the single biggest goal of daygame. I like Soul’s discussion of value and how it is projected but the conversational examples are weak. I nearly fell asleep reading them so I feel sorry for the girl who has to be part of the interaction. Like other blue pill theories it underestimates the importance of investment and thus the man is doing far too much of the conversational work. The qualification chapter proceeds in much the same manner by nailing the basics but without a trace of wit or imagination. Dominance, investment and teasing are the three cornerstones of daygame attraction and they are absent. In this book emotional connection is all in the intellectual forebrain and the animal hindbrain is neglected. That’s beta. Daygame is a man meeting a woman to fuck her, not a debating club. Conversation mapping is just stating the obvious about conducting a normal conversation.
Summary – A decent first effort at a daygame-specific instruction manual. It’s really not bad at all. I’ve lightly savaged it because if you are far enough into game to be reading this blog then this is yesterday’s news. Beginners will get alot of value out of the book. I was hoping for more meat on the bones. The magnum opus from “the leading international authority on daytime dating” [Mr M's foreword] really ought to be more than a rehash of the same material uncalibrated virgins have been pestering women with around Covent Garden for the past three years. If you market yourself as the world number one, you should have the skill set to back it up. It’s ok, but there’s far better material out there.